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Messages - jboadas

#1
I keep thinking that DDGui its a wonderfull idea, it solves most of the crossplatform gui hell.

Thanks
#2
Good day

Im just exploring some examples in GLBasic and get over Tcl/Tk and noted a console window quickly open and close, this is normal behavior?

Thanks in advance.
#3
Very thanks, by the way I didnt noted that GLBasic Have support to Berkeley sockets, this are a very powerfull network support.
#4
Well if you need to tranfer files over a Lan you first have to choose a protocol, then you need a computer acting like a server (to receive or share your files) and a a computer acting like a client (to send and download your files from the server), If your lan is a windows only, you could use netbios (the protocol that use windows explorer to show all machines in your lan) if your lan is a Mac, Linux or crossplatform based lan you should use FTP that is a protocol from the TCP/IP family, I dont know if GLBasic can send and receive files out-of-the-box but I was reading the documentation and GLBasic have a basic implementation of berkeley sockets and with this you can do every network task you want but you have to write your own library based on sockets to manage the file transfer.

Im also interested on the network implementation that GLBasic have.

Maybe the GLBasic gurus could point us on the right direction with this.

Best regards
#5
The new blackberry playbook tablet can be programmed on c++ but everything else use java (I really dont like java ;) ). all the revolt here about the blackberry is because the "pin" is an id used for chat in groups share videos, photos, etc.
#6
GLBasic - en / GLBasic html
2011-Oct-01
I have a application in flash that use https cloud webservices and I need to go mobile and Im considering GLBasic to be an option for this because http is a very simple protocol it only have post and get.
and I'm wondering if I can use GLBasic sockets commands to access the webservices ?.
or try to wrap curl ? (this need to be done for every platform and not sure how much work is involved because Im just scratching the surface of GLBasic) I had see in the forum that using inline C is very easy in GLBasic.

Do anyone have any sugestions on this?

sorry my bad English Im not native speaker.

Best Regards.

Im really falling in love with the power and the simplicity of GLBasic keep up the good work and very thanks for this amazing language
#7
In my country the most popular smartphone is BlackBerry and each smartphone cost about 697 USD
#8
GLBasic - en / Re: OpenGL ?
2011-Sep-28
thanks very kind
#9
GLBasic - en / OpenGL ?
2011-Sep-28
I was wonder if all applications made with GLBasic use OpenGL (inclusive 2d Drawing) as a backend in all target platforms.

Thanks in advance.
#10
GLBasic - en / Re: GUI API?
2011-Sep-16
Why not use DDGui? Its cross-platform, Take a look at Nokia/Digia-Qt its going to migrate all their gui stuff to QML (JavaScript) for cross-platform compatibility.
#11
Off Topic / Re: HTML5
2011-Sep-16
With HTML5 you can make BlackBerry applications using Phonegap
#12
GLBasic - en / https ?
2011-Sep-11
Could GLBasic networking access https web services ? or a wrapper to libcurl ?

Best Regards
#13
Compiler Output:

*** Configuration: OS-X_X86 ***
precompiling:
GPC - GLBasic Precompiler V.8.013 SN:a6cb957b - 2D, WIN32
Wordcount:4 commands
compile+link:
cygwin warning:
  MS-DOS style path detected: C:\GLDevel\testXP\MacIcon.icns
  Preferred POSIX equivalent is: /cygdrive/c/GLDevel/testXP/MacIcon.icns
  CYGWIN environment variable option "nodosfilewarning" turns off this warning.
  Consult the user's guide for more details about POSIX paths:
    http://cygwin.com/cygwin-ug-net/using.html#using-pathnames
Using icns type 'ic09' (ARGB) for 'C:\GLDevel\testXP\tmpMacIcon.png'
Saved icns file to C:\GLDevel\testXP\MacIcon.icns
Creating .app for testXP
run: "C:\GLBasic\Tools\Icons.exe" "C:\GLDevel\testXP\icon.png" /MACOSX
success
_______________________________________
*** Finished ***
Elapsed: 5.7 sec. Time: 11:24
Build: 1 succeeded.

#14
I dont think so
Im creating a sprite 32x32 then grab the sprite and createscreen of 256x256 sprites then use this screen to scroll the actual screen of 640X480
#15
Well Now Im almost crazy, Im using Leopard 10.5.8 are you using any different ?