Which AI tool/suite did you use for that? Some local thing or cloud based - interesting regarding the cost.
As for AI generated project it's quite complete, at first glance only drawing functions are not best fitted for GLB - using a lot of basic drawing functions (but most likely with additional commnad proper Polyvector func could be ussed). But neverthless something like this could be used for prototype / make some template for project to test how playable it will be, and later polish it by hand.
@nabz32: it has like 100+ source files, msot functions in separate files, and yeah, 100k lines it's a little big number..
As for AI generated project it's quite complete, at first glance only drawing functions are not best fitted for GLB - using a lot of basic drawing functions (but most likely with additional commnad proper Polyvector func could be ussed). But neverthless something like this could be used for prototype / make some template for project to test how playable it will be, and later polish it by hand.
@nabz32: it has like 100+ source files, msot functions in separate files, and yeah, 100k lines it's a little big number..














