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Messages - kaiserpc

#1
Quote from: Gary_Leeds on 2011-May-05
On one of my projects I have a menu that pops up over the current screen. Basically I have a single draw routine that ends with showscreen but if I am into the menu I draw the screen, grab it as a sprite then use that sprite as a background to my menu. Rather than having to keep draw every component on the main screen that will never change as the software is paused I can just use a single draw to display the copy and then do all the overlays

The increase in speed is well worth the time and effort setting it up

didn't know of these commands - I also have points in the game where I display a menu over my game screen - this should be really useful for this :-)
#2
cool guys, just what I was after - thx :-)
#3
okay, being a complete newbie in glbasic - do you have a standard test stub you use for testing stuff like this? 

Is there some sort of time counter in GLbasic or would you do it per draw cycle?  So you would see which one would have increased the most INC or var = var + 1 after say 1 minute.  Sorry, just downloaded GLBasic and only started using it.
#4
Hi,

just wondering if using INC or DEC is any faster/slower than using "variable1 = variable1 + value"?  Or is it just to save you typing extra characters?
#5
Announcements / Re: Pandora
2011-Mar-17
1st post woohoo ;-)

yep, let's keep the momentum going on GLBasic for Pandora.  I have downloaded the "free" GLBasic version and will upgrade to the full package when I (eventually) receive my Pandora.

I'm trying to get a GLBasic sub-forum setup under the development section on the Pandora boards - can anyone interested in this, post that they want this setup here; http://boards.openpandora.org/index.php?/topic/2331-glbasic-new-sub-category/

Hopefully if we get enough people to respond we will get a dedicated Pandora GLBasic sub-forum :-)