Hi! I'm normally coding just fine on my Pandora with C/C++, but for fun I thought I would try a small GLBasic project, and so I've become a registered user. (Anything to support more cool stuff on Pandora!)
Anyway, just wondering if the GLBasic compiler is using Floating Point in any way, and if so which fpu settings are used at the build stage?
Anyway, just wondering if the GLBasic compiler is using Floating Point in any way, and if so which fpu settings are used at the build stage?