Thanks for the tips, guys. I'm afraid I have some sudden and project-changing news, however.
I discussed these options with my friend, whom I'm making this game with, and he told me he felt he wouldn't be much use to the project at this point. He doesn't have the spare time he used to, and told me he felt better leaving the project than making me wait and wait for his contributions. I was disheartened to hear this, but I nonetheless have lost no interest in continuing to pursue the project, or a variant of it. He's given me his full permission to use any and all of the characters and concepts we've come up with, and has wished me luck. I will miss his creativity, but I nonetheless understand his predicament.
Project wise, what this means is that 3D just doesn't seem feasible anymore. Even with two people it was a stretch, but now it's nigh impossible. So, 2D it is.
This leads me to a new question, different from those I've asked so far:
Is there any easy way to implement 2D skeletal animation in GLBasic? Cinematics I could always resort to .AVI videos, but I would still like to use it in-game, if at all possible. I could do it in another program I suppose, then take frames from it, but I worry that it would look off in comparison to the cinematics, or off in general. It would be much easier if there was a way to directly implemented it into the programming.
I discussed these options with my friend, whom I'm making this game with, and he told me he felt he wouldn't be much use to the project at this point. He doesn't have the spare time he used to, and told me he felt better leaving the project than making me wait and wait for his contributions. I was disheartened to hear this, but I nonetheless have lost no interest in continuing to pursue the project, or a variant of it. He's given me his full permission to use any and all of the characters and concepts we've come up with, and has wished me luck. I will miss his creativity, but I nonetheless understand his predicament.
Project wise, what this means is that 3D just doesn't seem feasible anymore. Even with two people it was a stretch, but now it's nigh impossible. So, 2D it is.
This leads me to a new question, different from those I've asked so far:
Is there any easy way to implement 2D skeletal animation in GLBasic? Cinematics I could always resort to .AVI videos, but I would still like to use it in-game, if at all possible. I could do it in another program I suppose, then take frames from it, but I worry that it would look off in comparison to the cinematics, or off in general. It would be much easier if there was a way to directly implemented it into the programming.