Please allow one more related question :
Suppose I find a C++ voip library. What I want is to create an Android app to make use of that library.
If I include that library (using GLBasic's INLINE statement) and call all appropriate functions to make use of that voip library, would it play on Android or it will not (since it's written for C++) ?
I mean, do I have to find a VOIP library for Android in order to make an Android app that uses it successfully or a C++ library would also be fine for creating that Android app ?
Would I have to distribute any parts/files of that C++ library together with the Android app (I don't know how) or they would be included in the apk file ?
Thanks !
Suppose I find a C++ voip library. What I want is to create an Android app to make use of that library.
If I include that library (using GLBasic's INLINE statement) and call all appropriate functions to make use of that voip library, would it play on Android or it will not (since it's written for C++) ?
I mean, do I have to find a VOIP library for Android in order to make an Android app that uses it successfully or a C++ library would also be fine for creating that Android app ?
Would I have to distribute any parts/files of that C++ library together with the Android app (I don't know how) or they would be included in the apk file ?
Thanks !