Change List:
V0.2
Fixed the bug with missing UVW Coordinates.
Added support for Binary Format.
Added a new Plug-in "Collision Tools" to GL Basic Tools Menu.
Added the Bounding Box Collision Generator.
Added the Bounding Sphere Collision Generator.
Updated all sample files (converted all *.dda to *.ddd)
Added correct normal lighting to Demo Projects
V0.1
Starting the new release:
More Info and Download New Version:
http://scan3d.ru/index.php/productsmenu/gl-basic-tools
To update the plug-in you need to delete GLBasicTools:
Customize > Customize User Interface > Menu > GLBasicTools
You also need to delete GLBasic-GLBasicExport.mcr from here:
C:\Documents and Settings ("Users" for Vista or Win7)\Administrator\Local Settings\Application Data\Autodesk\3dsmax\2009 - 32bit (or your version of 3ds Max)\enu\UI\usermacros
Then you need to install the plug-in manually by copying the files into corresponding folder. This file is generated automatically when starting the script for the first time. It is also added automatically to the installed version of 3ds Max.
Please follow the instructions precisely, otherwise the plug-in will not be installed correctly and the new menu tab 'Collision Generator' will not be added. Sorry for the inconvenience, this is how Script Interface 3ds Max works.
V0.2
Fixed the bug with missing UVW Coordinates.
Added support for Binary Format.
Added a new Plug-in "Collision Tools" to GL Basic Tools Menu.
Added the Bounding Box Collision Generator.
Added the Bounding Sphere Collision Generator.
Updated all sample files (converted all *.dda to *.ddd)
Added correct normal lighting to Demo Projects
V0.1
Starting the new release:
More Info and Download New Version:
http://scan3d.ru/index.php/productsmenu/gl-basic-tools
To update the plug-in you need to delete GLBasicTools:
Customize > Customize User Interface > Menu > GLBasicTools
You also need to delete GLBasic-GLBasicExport.mcr from here:
C:\Documents and Settings ("Users" for Vista or Win7)\Administrator\Local Settings\Application Data\Autodesk\3dsmax\2009 - 32bit (or your version of 3ds Max)\enu\UI\usermacros
Then you need to install the plug-in manually by copying the files into corresponding folder. This file is generated automatically when starting the script for the first time. It is also added automatically to the installed version of 3ds Max.
Please follow the instructions precisely, otherwise the plug-in will not be installed correctly and the new menu tab 'Collision Generator' will not be added. Sorry for the inconvenience, this is how Script Interface 3ds Max works.