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Messages - RayRayTea

#1
Quote from: Sokurah on 2012-Jul-22You don't "run it from the IDE" - you just unpack the files to a folder and run the EXE file in the archive. That should do it. You don't need GLBasic to run it.
Whoops, I was looking at the wrong directory that coincidentally had the same name ("bricks") and some old GLBasic files that don't work. (I deleted that post.)

Anyway the game is fun!
#2
Hm, this is slowly turning into a discussion whether there should be Unicode support at all :( Of course there should :)

Quote from: MoruThe biggest problem with UTF-8 support is all those characters that look like ' " [ ] { } and so on, but isn't. Try copying from a blogpost with UTF-8 support and spot all the errors in the code that type-setting functions have changed in the code. It's horrible.
Well, pasting stuff from blogs is not the same really. I got the impression you're assuming pasting would go from somewhere (maybe even badly formatted) into a non-Unicode environment (such as a BASIC's IDE), of course in this case you'd get some ???? strings etc, so it's a bit of a circular argument.

Just to make it clear: I'm not expecting everything should be allowed in naming etc (using spaces, special characters etc etc) - I was just hoping for the most basic support that I'm used to in the (admittedly much more expensive and different in nature) software I use daily. Of course there would have to be some rules - not the same as in, but somewhat similar to when naming files and folders one shouldn't use * / etc no matter the language of their OS.

And second, even if just about everybody here hates this idea I still think that writing comments in non-ASCII should absolutely be possible no matter how you look at it.

Anyway - I guess I'm not going to convince anybody here. The amount of applications supporting Unicode is slowly growing and there's no turning back. I guess everybody should use what works best for them :)
#3
IDE/Syntax / Re: IDE
2012-Apr-16
Quote from: Markus on 2012-Apr-16
I think a IDE don't need unicode.

I think it does. It's nice to be able to write comments in any language people happen to use and name variables and stuff in whatever's their language (as long as everybody involved can understand it). Not to mention writing multilanguage applications / games is also more comfortable if it's supported by IDE. It's an unfair comparison (Adobe is huge etc) but software like Flash, Photoshop and InDesign allow naming of layers, brushes, styles etc however you see fit.

As for the rest... Generally I'd prefer not to have to resort to using pictures for output.

Anyway, I guess Unicode is not supported and that's it.
#4
But I don't use Cleartype on my computer - I have it turned off (click on the first image in the post to enlarge it!). This and the evil "Sticky Keys" are the first things I turn off when I get a new computer. Just for fun I turned ClearType on and tested it - funnily enough I don't get the errors you get. In any case this isn't what bothers me the most, since I was planning to use a fixed width font without ClearType anyway, I just wanted to report it for completeness (surely it shouldn't do that even if the user has weird ideas about using non-fixed width fonts). I discovered some other glitches when using "prohibited" fonts but not sure it's worth reporting.

My main disappointment is... that IDE doesn't support Unicode, what a big letdown :( If it's any consolation to IDE's (which I actually like!) author, all the other Basics/Basic-likes I'm testing right now are also failing on this test!
#5
True, but I just wanted to report that: 1. some fonts render terribly (it turns out it's a known issue, but I haven't seen it mentioned in the forums before, maybe my search terms were wrong) and 2. I want to use Unicode characters in comments and such, but it doesn't work.

Oh I just noticed one other (I assume the manifestation of the same) problem, in one of the examples there's some text in German, here's how it renders on my computer regardless of the font (notice the end of the line 36).

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#6
I just downloaded GLBasic and am testing it out - as expected one of the first things I did was to open some of the example files... but it seems there are problems with text in the IDE: some of the fonts are rendered incorrectly and are cut off (I'm attaching an example of what it can look like - most visible in line 395, but basically every line is rendered weirdly).

Also I can't make it work with Unicode characters no matter what I try (even something as simple as writing comments doesn't work), is there a solution to that? Actually it sort of works, but once the text is in, it becomes impossible to edit because the IDE positions the cursor in the middle of the character. To get an idea, just paste some Unicode text and try to edit it to see what happens.

So, after checking all the settings it seems the first problem can be solved only by using specific fonts (I didn't notice any patterns since all the fonts I tested work normally in other applications) - I just have to try and hope it works. For now I settled on Courier New for now which works normally. Is there anything i can do regarding the second problem?

(Edit: additional info)

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