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Messages - JohnnyB

#1
Question: I have the steam version, can I somehow use the old (full) versions?
#2
I think you are only grabbing from the GLBasic window.
#3
Happy Christmas! :good:
#4
Is this true or a bug? I am scaling a 1.0 sized cube to something larger but somehow the ray only seems to hit the "small" part without scaling.
#5
Everything that makes a language less verbose is a great improvement. I hate "bloat".
#6
where do i set the path to the sdk? glbasic looks unter c:, i have installed it on d:
#7
Great stuff. Now it would be good to be able to wrap individual textures around the meshes. Is this wise, when it comes to performance?
#8
Is Strafe, rise and advance even working here? Whatever I use, my camera "advances" only.?!
#9
What kind of format is that anyway? Has this been created specifically for GlBasic?

And is it possible to convert it into something else for other uses?
#10
Alright, I don't think this is so important. I was just experimenting a little bit, and apparently you can hack it in some way if you want or try to manage it.  :booze:

#11
Right now, I have noticed, at a few thousand 3D objects there will be some sort of overflow(?), I guess.

Yes, I know that this sounds a little bit like overkill, but is this a deliberate restriction or just some sort of oversight/bug?
#13
Thanks for the mail, dreamerman! Sadly, your download link seems to be broken?!
#14
That's works perfectly and is very very awesome ;) Thanks!
#15
Thanks for the reply.

Yes, basically I just want to get the file name(s) / paths of something that is dragged into the app window.