Maybe would be useful to add the ! sign as NOT, like C language.
You know, liken an alias of <> to !=
Even could be used with boolean functions like:
while !GameFinished()
...
wend
WHILE NOT GameFinished() would be nice, right. It's on my TODO list.
In those basics I have used so far you use the NOT function that doesn't exist in GLBasic but can be easily made with a function like this: :-)
WHILE NOT(GameFinished())
// do the game
WEND
FUNCTION NOT: val
IF val = TRUE THEN RETURN FALSE
IF val = FALSE THEN RETURN TRUE
ENDFUNCTION