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Main forum => Announcements => Topic started by: nabz32 on 2016-Apr-17

Title: Zombie Manor formerly LOWREZJAM now expanding for mobiles
Post by: nabz32 on 2016-Apr-17
The game is finished so far.
It is a top down shooter where you have to kill zombies.
Made this for the Low Res Jam on itch.io

Here is the page on itch.io with a download link.
Currently only for windows
https://itch.io/jam/lowrezjam2016/rate/62453 (https://itch.io/jam/lowrezjam2016/rate/62453)

Features:
5 Maps in a loop with increasing difficulty each time the game loops
2d light engine


Title: Re: Zombie Manor LOWREZJAM
Post by: UBERmonkeybot on 2016-Apr-17
I cant get it to work with key controls and my Xbox controller pad is working backwards.


Looks nice though.
Title: Re: Zombie Manor LOWREZJAM
Post by: nabz32 on 2016-Apr-17
damn forgot to save the readme before packaging.

Changed this,

controls are described in the readme file.
Title: Re: Zombie Manor LOWREZJAM
Post by: nabz32 on 2016-Apr-22
Only added a video of the game to the first post.

If anybody should have problems with the controls, try deleting the mapping.keys file in the media folder, it will then do a remapping session at the start.
Title: Re: Zombie Manor LOWREZJAM
Post by: nabz32 on 2016-Apr-24
made an update to the game,
fixed the impossibility to continue after death when you didn´t make a highscore.
Unconfused left right up and down in my code, so xbox 360 controller now works without problems. ( Only keyboard can be custom mapped though ).

The updated file is at the game page:

https://itch.io/jam/lowrezjam2016/rate/62453 (https://itch.io/jam/lowrezjam2016/rate/62453)
Title: Re: Zombie Manor LOWREZJAM
Post by: UBERmonkeybot on 2016-Apr-24
Much better with the controls sorted.
I have played it loads,Rather tricky,Still can't finish the first level without getting my brains eaten!

It seems a bit crap i can't vote on itch unless i submit a game.
Title: Re: Zombie Manor LOWREZJAM
Post by: nabz32 on 2016-Apr-24
A little tip, when you get eaten you can push fire repeatedly to push zombies away from you,
after pushed away, zombies are unconcious for a short time.

Thanks for trying monkeybot :good:
Title: Re: Zombie Manor LOWREZJAM
Post by: UBERmonkeybot on 2016-Apr-25
As a matter if interest how does your lighting algorithm cope with  higher resolutions?
Title: Re: Zombie Manor LOWREZJAM
Post by: bigsofty on 2016-Apr-26
Good luck guys!  :good:
Title: Re: Zombie Manor LOWREZJAM
Post by: nabz32 on 2016-Apr-26
I could optimized the floodfill algorythm and completly get rid of quadratic distance calc.
But I wont Hold my breath, maybe 320x240 could be possible.
I am Learning some advanced lighting and schader development in computer graphics this semester all in pure opengl. But still takes some time till we get to the interesting stuff there
Title: Re: Zombie Manor LOWREZJAM
Post by: Schranz0r on 2016-May-23
The fog o dead is cool :D
Title: Re: Zombie Manor LOWREZJAM
Post by: erico on 2016-May-24
I gave a go on the update version now, no sound?
Pretty good light fx!
Got to the 4th level.
Title: Re: Zombie Manor LOWREZJAM
Post by: nabz32 on 2016-Jun-04
Thx for trying erico.
I need to spedk to my music guy again. It seems he has forgotten me. :(
Title: Re: Zombie Manor LOWREZJAM
Post by: dreamerman on 2016-Aug-13
Add other weapons, more types of enemies, some even little background story and it would be great little survival game for mobiles. Really it would be nice to see it on Android. As art style is consistent, and gameplay is quite fun. Still no version with music/sfx :p
Title: Re: Zombie Manor LOWREZJAM
Post by: nabz32 on 2016-Aug-15
Mobile wont be possible because the virtual screen issue on mobile platforms.
Maybe I could Work around this, I have to look at the Code again to be sure.
There is allready Support for other Tiles and different Colored lights.
I wonder how this will be playable using Touchscreen controls, because of the strafe walking function.
Title: Re: Zombie Manor LOWREZJAM
Post by: MrPlow on 2016-Aug-15
Hi Nabz

Virtual screen is fine for Android.
Title: Re: Zombie Manor LOWREZJAM
Post by: nabz32 on 2016-Aug-15
Excelent News mr plow thx :good:
Title: Re: Zombie Manor LOWREZJAM
Post by: nabz32 on 2016-Aug-16
I tried an android compile,

upscaling using CREATESCREEN works  :good:
I still have the problem that i dont know which path I have to obtain in order to access the apks media ( images ) files.
You have to load media using absolute paths in android and cant use SETCURRENTDIR, so how do you obtain the absolute path to the media inside the apk?
Title: Re: Zombie Manor LOWREZJAM
Post by: dreamerman on 2016-Aug-16
As for v14 Createscreen works correctly even on cheapest legacy single core android tablets  ;)
Setcurrentdir should work fine, at least when AndroidExtras is installed (or is it by default now not sure).
Title: Re: Zombie Manor LOWREZJAM
Post by: MrPlow on 2016-Aug-16
I tried an android compile,

upscaling using CREATESCREEN works  :good:
I still have the problem that i dont know which path I have to obtain in order to access the apks media ( images ) files.
You have to load media using absolute paths in android and cant use SETCURRENTDIR, so how do you obtain the absolute path to the media inside the apk?

AndroidExtras fixes that issue using simple functions.
Title: Re: Zombie Manor LOWREZJAM
Post by: nabz32 on 2016-Aug-16
Wow just tested it now by using setcurrentdir( "Media" ) only and it loads my assets from the apk :good: :good: :good: :good:
Thank you so much guys :good:

Still I need to think of something for the onscreen controls, right now the game is centered in the middle of the screen which means
I am going to put the controls left and right from the game area. On the left there will be a joystick and on the right side two buttons.
Not sure if holding a strafe button and pushing the fire button at the same time
will be user friendly when using touch controls.
Title: Re: Zombie Manor formerly LOWREZJAM now expanding for mobiles
Post by: MrPlow on 2016-Aug-16
Hi Nabz
Check out my apk in bonus section for my low rez jam Jet pac game... I too am trying to hone my controls...
Title: Re: Zombie Manor formerly LOWREZJAM now expanding for mobiles
Post by: nabz32 on 2016-Aug-17
I added touch screen controls to the game, this way I finally got past the intro for testing on my Android device :)
The game runs smooth ( didn´t record framerate yet, but it didn´t seem to stutter even in areas with more lights ).

Playing this on an OLED screen with high contrast really improves on the game experience :)

Title: Re: Zombie Manor formerly LOWREZJAM now expanding for mobiles
Post by: MrPlow on 2016-Aug-17
Look forward to trying your game on Android :)