I tried to modify a sprite on the run,
I loaded the sprites data with SPRITE2MEM and stored it
in an array.
On the Pandora SPRITE2MEM didn“t gave me any sprite data for my array.
Got around this by resaving the image into a file on the PC using SPRITE2MEM once
and now I am loading it everytime using openfile on the Pandora.
Anyone else had this trouble also?
Edit: Good that MEM2SPRITE works on the Pandora :good:
The driver does not support reading textures from graphics memory :(