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Main forum => GLBasic - en => Topic started by: MrPlow on 2014-May-07

Title: Playmusic android
Post by: MrPlow on 2014-May-07
Hi,

I cant get playmusic "filename.ogg",true to work...but the wav version does...is GLBasic comp with Audacity ogg files??

Also, am I okay not specifying the media folder etc..? Seems to work on my 2 devices but maybe Im just lucky?


Title: Re: Playmusic android
Post by: MrPlow on 2014-May-07
Also, is it me or does the MUSICVOLUME not work on wav files?
Title: Re: Playmusic android
Post by: spacefractal on 2014-May-07
It's a little bug in that command. You should uses full path for that command.
Title: Re: Playmusic android
Post by: MrPlow on 2014-May-07
I tried the Getcurrentdir$+"/Media/Filename.ogg"

but still no joy... Are Audacity vobis oggs okay?
Title: Re: Playmusic android
Post by: spacefractal on 2014-May-07
Which format of ogg did you uses? I'm did used 320kbit without issue from Beatascribe and here im remember its worked fine. also im also have used 128kbit stereo too. Im not sure AudiCity have some issues, im dont know here. Im normally uses FLStudio to convert the songs, or using the original version im got.

If you have used SETCURRENTDIR("Media") top of your program, then the command wont work, because its would search in a wrong path. So more precision, you should tryout GETCURRENTDIR$()+Media/Filename.ogg.

If you uses Android Extras, dont forget to uses Android.Check_Asset() (Android.Check_Asset() if you uses a older version of AE) before PLAYMUSIC. Eventeully you can add those after PLAYMUSIC:

Code (glbasic) Select

MUSICVOLUME 1
PAUSEMUSIC FALSE


PS. Im do have heard, Audacity might have issues for oggs? did you tried 128kbit, or should im try to convert it from wav to ogg for you using FLStudio?
Title: Re: Playmusic android
Post by: MrPlow on 2014-May-07
I converted ogg myself but gonna try using the Android Extras music command... and mp3
Thanks!




Title: Re: Playmusic android
Post by: spacefractal on 2014-May-07
im have just edited the post (which im wrote im would do that). its seen im still uses ogg, even for MediaPlayer.
Title: Re: Playmusic android
Post by: MrPlow on 2014-May-07
The mp3 works on my nexus 7

Should it work for all android devices so? Or should I use ogg?

Title: Re: Playmusic android
Post by: spacefractal on 2014-May-07
if you uses PLAYCOMMAND, im have newer seen mp3 works, but its a different story with MediaPlayer class instead (which is "limited" by codecs used by the device):
http://developer.android.com/guide/appendix/media-formats.html

MediaPlayer is codec based, and hence a more official way to "Stream" music from. So here its should been safe, but have not 100% tested here.

Im do heard wav might not been supported for soundpool throught, but worked using ogg/mp3 (SoundFX).