Whats the best method when using the font creator?
And when the font is used in ddgui with scaling screen?
I tried the default 255,0,128 color setting and that failed to work.
I would use ALPHAMODE -1.0 before DDgui_show()
Okay, i will try that...thanks!
Didnt seem to do anything different...
Do I need to do something else...also the background my font I am using is a kind of blue ... does that matter?
I had it black before but changed to closer to menu colour
Are you using BMP or PNG for the output?
BMP you will need to work with a color key (the usual pink) but you can use anyother and set transparency inside your code.
PNG should give you an alpha channel, but I don´t quite see it on the likes of photoshop.
My guess is that you will have to experiment, I did it a long time ago and I had problems with png by having a key color on my outlines, so it went off and I had to slightly change the outline a bit.
I´m not sure if the font loading system is apart from set transparency, but fonts are like a sprite sheet, ultimately you can edit them on a paint package.
One other thing, I believe, iirc, the background color is where you set the key color?
Sorry I can´t help much, it has been a while I haven´t digged fonts.
You might want to look at the other extended font creator available on the forums here:
http://www.glbasic.com/forum/index.php?topic=6421.0
try ALPHATESTING 0.0 before DDgui_show()
Quote from: Snoopy on 2013-Nov-19
try ALPHATESTING 0.0 before DDgui_show()
Tried that too...still looks like this,,,
I use PNG with transparent background. And this font creator is better and more powerful: www.glbasic.com/forum/index.php?topic=6421.0
Quote from: kanonet on 2013-Nov-19
I use PNG with transparent background. And this font creator is better and more powerful: www.glbasic.com/forum/index.php?topic=6421.0
Thanks!!! Now things are looking up.
MrPlow after ALPHATESTING use always ALPHAMODE 0.99 (or 0.9, 0.8, ... for more transparency) the result is better than ALPHAMODE 0.0
Of course, you can use also ALPHAMODE -0.99 (-0.8, -0.7, ...) for special effects.