I have a problem with my DDgui menu - its fine for first few items in list but as I got down the list the spacing for the scaled screen goes off and its moving down the screen too far.
e.g.
Option 1 (clicks okay)
Option 2 (clicks okay)
Option 3 (clicks option 4)
Option 4 (clicks CANCEL button below option 5)
Option 5
[CANCEL]
I though it was a an integer problem but still happening ....
Any ideas guys?? Need to sort this or replace my menus...
my changes in ddgui were
MOUSESTATE mx, my, realb1, realb2
//add by gp
mx = mx / offsetx
my = my / offsety
...also...
LOCAL rmx1%, rmy1%
MOUSESTATE rmx1, rmy1, rb1%, rb2%
//add by gp
rmx = rmx1 / offsetx
rmy = rmy1 / offsety
Guys,.
Here is the ddgui file i am using ... is there anything that jumps out when considering the 320 x 480 screen to be scaled up to higher res of the 7" Androids etc...?
Hi,
I got this working in the end...a post by wampus gave me a clue as to what i was doing wrong...
divide float by integer etc... Wasted soo much time on this ... *Darn it*
heres the link for anyone else with a similar "mental block!"
http://www.glbasic.com/forum/index.php?topic=7516.msg62145#msg62145
Yes, things like that can be a problem!
A nice forum section on "anomolies to look out for" would be kindy handy! :whistle: