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Main forum => GLBasic - en => Topic started by: Darmakwolf on 2013-Oct-06

Title: De-full-screening... help!
Post by: Darmakwolf on 2013-Oct-06
My program runs in full-screen. I am experimenting with an external player for modular music files in Windows. When I use SHELLCMD, it runs the player and properly hides the command window, but it makes my game forced into a gigantic window instead of fullscreen! How can I remedy this problem??  :giveup:
Title: Re: De-full-screening... help!
Post by: Darmakwolf on 2013-Oct-06
It's ending up like this after I use SHELLCMD()
Title: Re: De-full-screening... help!
Post by: spacefractal on 2013-Oct-06
Look like a glBasic bug.

Property a better Way is intergrate a dll such bass for windows.
Title: Re: De-full-screening... help!
Post by: Darmakwolf on 2013-Oct-06
Does BASS do .mod and .xm files? also has it been wrapped before?
Title: Re: De-full-screening... help!
Post by: spacefractal on 2013-Oct-06
Yes, I'm used that in a blitz max project. I'm not sure it's wrapped in glbasic, but should been pretty easy and the doc is good.