GLBasic forum

Main forum => Off Topic => Topic started by: bigsofty on 2013-Aug-13

Title: [SDL] Announcing SDL 2.0.0
Post by: bigsofty on 2013-Aug-13
http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-August/089854.html

They got there in the end and it looks well worth the wait too! :D
Title: Re: [SDL] Announcing SDL 2.0.0
Post by: MrTAToad on 2013-Aug-13
About time too!
Title: Re: [SDL] Announcing SDL 2.0.0
Post by: mentalthink on 2013-Aug-14
This have a lot of new things!!! about OpenglES I suppose they speak about 2.0 and 3.0 , I don't believe continue whit OpenGLES 1.0.

Now I think the 3D in GLBasic changes a lot, I read a lot of things of 3D implements in SDL2.

Thanks for sharing, I investigate a bit, I hope to make runs in visualStudio or CodeBlocks (I think here they put templates)
Title: Re: [SDL] Announcing SDL 2.0.0
Post by: erico on 2013-Aug-14
I have read somewhere here that GLB will jump into the sdl 2, this will be awesome!
Some great times coming! 8)
Title: Re: [SDL] Announcing SDL 2.0.0
Post by: kanonet on 2013-Aug-14
I dont know how GLB is coded internally, but I could imagine, that it would be easier to maintain, if all possible platforms would use SDL2 internally. So I think this are good news.
Title: Re: [SDL] Announcing SDL 2.0.0
Post by: Marmor on 2013-Aug-14
Yap kitty said one day he will use it .
Title: Re: [SDL] Announcing SDL 2.0.0
Post by: MrTAToad on 2013-Aug-14
Although SDL usage could now be increased, especially as native windows are now available!