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Main forum => Off Topic => Topic started by: erico on 2013-Feb-03

Title: XNA dead
Post by: erico on 2013-Feb-03
Did anyone here ever used it?
http://indiegames.com/2013/02/its_official_xna_is_dead.html#more
Title: Re: XNA dead
Post by: bigsofty on 2013-Feb-04
I have a book on XNA 3 I think, I looked into it at one point. C# was quite nice, reminded me of Delphi in a lot of ways (Pascal was swapped with C++) but never that seriously though. It just never 'clicked' with me. I feel sorry for the devs that were relying on it going forward though.
Title: Re: XNA dead
Post by: mentalthink on 2013-Feb-04
I never use XNA, I think it's something easy for programming games... whit Microsoft Enviorement?¿... or Visual Basic...



Title: Re: XNA dead
Post by: MrTAToad on 2013-Feb-04
Microsoft will need to get a proper game/video SDK up and running quickly - what they should do is start dropping DirectX and just implement OpenGL into the usual Windows SDK
Title: Re: XNA dead
Post by: kanonet on 2013-Feb-04
Microsoft cant change to OpenGL, this would make porting software (mainly games) to other systems easier, which mean that over time Microsoft would lose users (since gamers would net be bound to windows), which means they would destroy there own user base and profit. Only purpose of DirectX is to keep other Systems at distance.
Title: Re: XNA dead
Post by: Marmor on 2013-Feb-04
Hmm M$ dropped XNA !?
Its hard not to  :D about .
Title: Re: XNA dead
Post by: erico on 2013-Feb-04
Yep, sad about the devs using it.

I always enjoyed the ABA games, link here:
http://www.asahi-net.or.jp/~cs8k-cyu/index_e.html
It seems lately he was using XNA to do games.

Anyway, time for microsoft to contact Gernot! :)
Title: Re: XNA dead
Post by: doimus on 2013-Feb-04
So, if XNA's dead, what's replacing it?

DirectX and C++?

It's interesting to see how virtual machine languages are dying off left and right and everybody is returning to good old native code....
Title: Re: XNA dead
Post by: bigsofty on 2013-Feb-04
I'll miss the fact that it was using the right-hand coordinate system in its source, this made web based examples a lot easier to use when converting to OpenGL.
Title: Re: XNA dead
Post by: Wampus on 2013-Feb-06
Quote from: doimus on 2013-Feb-04
So, if XNA's dead, what's replacing it?

DirectX and C++?

It's interesting to see how virtual machine languages are dying off left and right and everybody is returning to good old native code....

Yeah, its funny that native code is basically becoming the winner for cross platform mobile development. And what will replace XNA? Not DirectX and C++. It'll be one of the SDKs that utilise OpenGL and C++. I'm not kidding. Why risk putting so much time and effort learning a Windows only platform when the shifting sands of development are so unpredictable. The cancellation of XNA is a case in point.