Hi, do I have to do anything "special" to export models from blender? I have tried a few models but I think that I may have trouble with the scaling. Is there anyway to read the size (x,y,z) from the ddd file so that placement of the camera is in a suitable location?
Thanks
I will persevere.
Matthew
Take a look at :
//#####################################
// Start the function at start of the Mainloop!
// Create NO other Cam
//
// example:
// X_MAKE3D 1,1000,45
// X_3rd_Person(0,0,0, 100,5)
// ......
//
// Player_x, Player_y, Player_z = x, y, z of the Player
//
// Max_Entfernung_zum_Spieler:
// Max. distance to the Player
//
// Min_Entfernung_zum_Spieler:
// Min. distance to the Player
//
//#####################################
FUNCTION X_3rd_Person: Player_x, Player_y, Player_z, Max_Entfernung_zum_Spieler, Min_Entfernung_zum_Spieler
IF ein_durchlauf = FALSE
Entfernung = Max_Entfernung_zum_Spieler
my = 45
ein_durchlauf = TRUE
ENDIF
X_CAMERA cam_x+Player_x, cam_y+Player_y, cam_z+Player_z, Player_x, Player_y, Player_z
INC Entfernung,MOUSEAXIS(2)*5
IF Entfernung < Min_Entfernung_zum_Spieler THEN Entfernung = Min_Entfernung_zum_Spieler
IF Entfernung > Max_Entfernung_zum_Spieler THEN Entfernung = Max_Entfernung_zum_Spieler
mx = mx + MOUSEAXIS(0)/4
my = my + MOUSEAXIS(1)/4
IF my < 0 THEN my = 0
IF my > 80 THEN my = 80
cam_x = Entfernung * COS(mx)
cam_z = Entfernung * SIN(mx)
cam_y = Entfernung * SIN(my)
ENDFUNCTION
I hope you can use it.
Thats a Camara view like a 3rd Person Cam, Free Rotation with Zoom
You can zoom the Cam with the Mouseweel!
So you can check the size of youre Model.
sorry for that bad english... :P
Thanks, I'll give it a go
matt