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Other languages => GLBasic - de => Topic started by: Nr7 on 2013-Jan-31

Title: Geschwindigkeit mobiler Endgeräte
Post by: Nr7 on 2013-Jan-31
Mahlzeit,
da ich neu im Forum bin erstmal ein freundliches "Hallo" an alle !

Hier auch gleich mal meine erste Frage:

Gibt es Befehle die man auf mobilen Endgeräten, wegen der Geschwindigkeit, vermeiden sollte ?

Ich dachte da z.B. an den Befehl ROTOZOOMANIM und andere aufwendige Befehle...
Title: Re: Geschwindigkeit mobiler Endgeräte
Post by: Schranz0r on 2013-Feb-01
Willkommen,

da hot Ocean recht, kommt aufs Endgerät an.
Mit der Suchfunktion des Forums solltest du schon einige Threads finden zu diesen Thema.

Evtl. sollten wir mal eine Liste machen mit Handymodelen, die bei bestimmten Befehlen Probleme haben?!
Title: Re: Geschwindigkeit mobiler Endgeräte
Post by: Nr7 on 2013-Feb-01
Ich habe an kein spezielles Gerät gedacht... wollte nur mal ein paar Erfahrungswerte von anderen erfahren.

Möchte mich nicht in ein grosses Projekt stürzen und nacher läuft das nicht....
Title: Re: Geschwindigkeit mobiler Endgeräte
Post by: Marmor on 2013-Feb-01
Nach einigen Falltests kann ich bestätigen das iphone oder andere handys ihre maximalgeschwindigkeit immer kurz vor dem Aufprall erreichten !  :whistle:


Ansonsten ist es wirklich Geraeteabhaengig , was aber oft durch verbesserten code ausgeglichen werden kann.
Title: Re: Geschwindigkeit mobiler Endgeräte
Post by: erico on 2013-Feb-02
Hi Nr7, welcome!

First, it is soo nice to see new people coming around in a polite fashion, that is really great and kind, brings me will to visit Germany even more strongly.

As stated, it is hard to know what works better on what.
I have read many different experiences on different platforms (even using same OS, like an android phone vs kindle fire for ex).

My way of figuring out was getting a caanoo, and try to code on PC using the more legacy commands.
My guess is that if I can keep things going ok there on the caanoo, I should have less trouble porting to all the others.

Similar thing could be done using old generation hardware on you base target system, let´s say an old android phone or an old ipod or an old pc or mac. It is hard to have a clear path on that.

As for the Rotozoom command you stated, it is a bit taxing on caanoo for ex, but not impossible to use at all, it really depends on your code skills to make things happen. What would be your primary set of target platforms? Can you use a simple/old one as base test? Can you do a simple project to experiment?

There is always us to help things out from our experiences and yours can help us out too. :good:

Again, welcome aboard!

Title: Re: Geschwindigkeit mobiler Endgeräte
Post by: Nr7 on 2013-Feb-02
Hello Erico, thank you for your answer!

I think it is a nice idea to test the software at a caanoo or a older pc.
I have a old Network Netbook ( PIII 650 with 96 MB ram ) and i think i test my programs on this one first.

A caanoo ist to expensive for me at this time.

My english is not good but i hope you can understand me.

Regards, Nr7
Title: Re: Geschwindigkeit mobiler Endgeräte
Post by: erico on 2013-Feb-02
Fine english, no problem.
caanoo was just an example, your pIII should do fine, but it must have a gfx board supporting some opengl.

I had a laptop(some 4 years old) with a sys onboard GFX that simply had no support/drive to openGL.
Things go software render, and that is a too low standard.

So make sure you have an ok board on the PIII.

You may want to start a simple project just to check things.
cheers.
Title: Re: Geschwindigkeit mobiler Endgeräte
Post by: Nr7 on 2013-Feb-05
I wrote my first test-program.

http://www.glbasic.com/showroom.php?site=games&game=glbasicdemo&lang=de (http://www.glbasic.com/showroom.php?site=games&game=glbasicdemo&lang=de)

And now i know that my old Notebook has no openGL .....

Title: Re: Geschwindigkeit mobiler Endgeräte
Post by: erico on 2013-Feb-05
Demo is great! Works really nice and smooth here!

QuoteAnd now i know that my old Notebook has no openGL .....
:(
Maybe some drive update could help?