Hi!
I know there's a "where are you from and what's your story" thread, but bear with me here. I want to know where you're all from, because I have an idea.
Right now I'm developing a UDP multiplayer model based on the Quake 3 model, for my game. I'm still in early development right now, but once I have integrated my network model into my game, I will need testers. Testing with my friends nearby where I live would be somewhat ok, but I figured, if I really want to know how my algorithm treats UDP packet loss, I will have to have more testers, who are not so nearby.
Once I have set up my networking model in Red Wizard Island, I will post a thread on this forum inviting anyone who wants to play a game of Red Wizard Island against the other GLBasic members, to do so. I will host the game, and so I have to pick a time and date for the event (and hope you all show up!).
So, in order to pick a time during which most of you are available, I figured, I'd pick a time somewhere in the evening, probably on a saturday. I suspect most of you are from Europe, as I am, but who knows. So tell me, where are you from?
=D
Please note: I'm a long way from in-game multiplayer integration, but this will happen! I think it'd be cool to play against you guys. :)
I´m from Spain...
Sounds fun r0ber.
im from florida
I'm from the very rainy and cold UK :)
I'm from Denmark. Copenhagen more precisely. :)
Ontario, Canada
Can't wait to test this!
Im form Warsaw - Poland
Spain here too. Using the NL servers at http://www.pingtest.net/ I get a ping time of about 70ms.
Same as Spicypixel, cold & rainy UK :D
Lee
Quote from: fuzzy70 on 2012-Nov-16
Same as Spicypixel, cold & rainy UK :D
Lee
I'm from cold and foggy UK. No rain here (at the moment, anyway).
British Columbia, Canada.
r0ber7 this is a good idea for GLB multiplayer testing. We can try testing with different devices, too, if the game is going to be playable on tablets, etc.
Denmark, just outside Copenhagen.
The middle of nowhere, here... http://maps.google.co.uk/maps?q=durness&ll=54.76353,-1.46199&spn=10.268052,33.815918&oe=utf-8&client=firefox-a&hnear=Durness,+Highland,+United+Kingdom&gl=uk&t=w&z=6
=D
Wow, beautiful sights there.
The middle of nowhere, here. Joder que guapo!!! :o !!!... I like to change Barcelona for someplace like this... this have to be very very calm... not like this...
Germany
Hey guys, thanks for all the reactions! I've finished the low-level udp network layer. Basically, I can send stuff. Now I'm focusing on more high level decisions, such as what data to send and how to send it. Been reading up on multiplayer networking and man, there is a lot of things to cover. I want to try interpolation and lag compensation, and see how that works out. Many ways to go about this...
Quote from: Wampus on 2012-Nov-16
British Columbia, Canada.
r0ber7 this is a good idea for GLB multiplayer testing. We can try testing with different devices, too, if the game is going to be playable on tablets, etc.
Hmm, I think first it will just be Windows and Linux. I have no Android or Max devices myself, so testing my code is difficult. I intend to change this, but yeah. Eventually I want to get as compatible with everything as possible. :P
You making a modern warfare style FPSMMO game? =D
Quote from: mentalthink on 2012-Nov-17
I like to change Barcelona for someplace like this...
Brrr, at this time of year, I would like to swap with Barcelona! :D
I'm from Narnia. (stops daydreaming)
I'm from sunny Gibraltar.
Cool idea btw rober. I'll try to take part big time.
I'm from Austria.
Kaufbeuren, Bavaria, Germany
Quote from: r0ber7 on 2012-Nov-17
Hey guys, thanks for all the reactions! I've finished the low-level udp network layer. Basically, I can send stuff. Now I'm focusing on more high level decisions, such as what data to send and how to send it. Been reading up on multiplayer networking and man, there is a lot of things to cover. I want to try interpolation and lag compensation, and see how that works out. Many ways to go about this...
I don't envy you making a multiplayer action game. I gather its especially hard to do with games that started out being conceived of as single player experiences. Games with multiplayer networking are usually created with lag compensation, interpolation and player movement prediction at the heart of their design and framework. If they start as single player and get multiplayer later it typically involves a heck of a lot of structural changes in the code inevitably changing the single player experience of the game somewhat.
In contrast my Chaos Rematch thingy is easier because the game is turn based. Its a lot less problematic to set up. Unless there is a great deal of lag, too many corrupt or lost packets and players dropping their connections the pace of the game is going to be within perceived expectations. I still have to compensate for network speeds to make the game 'flow' nicely but nothing too complicated. Even if an entire game 'snapspot' has to be sent to a player the amount of data that requires is relatively tiny.
That thing I mentioned about multiplayer being at the heart of the design and framework? Well, even though turn-based is much easier to code it still makes the task more manageable to make sure the single player experience is built upon a multiplayer server layer. The server is initialised when a game starts and the player only interacts directly with the client part of the code. Data is still packaged and sent between the client and server, only it doesn't need to travel over a network in single player, just transferred from memory between the client and server. Testing and debugging the game is therefore pretty much the same for singleplayer and multiplayer. I can also simulate network disruption and see how the server handles it without having to compile to more than one device. A lot of work and yet much less than doing it some other way.
Quotea heck of a lot of structural changes in the code
Yep, probably. :P But hey, I like a challenge! :good: Actually, that's part of the reason I like programming, the intellectual challenge to get something done. I just gave myself a big one, but if it works, woohoo. ;)
Definitely interesting to read about the way you set your game up. I'm coding a UDP framework & game protocol seperately right now. Once it's working, I'll try to plug it into my actual game code. That's when the real fun starts I expect. :) But at least I' ve got everything nicely seperated and I can keep an overview. Maybe the changes won't be that big... I hope... ;)
México :)
Australia :good:
Quote from: bigsofty on 2012-Nov-17
The middle of nowhere, here... http://maps.google.co.uk/maps?q=durness&ll=54.76353,-1.46199&spn=10.268052,33.815918&oe=utf-8&client=firefox-a&hnear=Durness,+Highland,+United+Kingdom&gl=uk&t=w&z=6
=D
Cool! I stayed once at the Wild Orchid Guest House. (Sorry for being off-topic :nw:)
brasil
Quote from: Cybermonkey on 2012-Nov-19
Quote from: bigsofty on 2012-Nov-17
The middle of nowhere, here... http://maps.google.co.uk/maps?q=durness&ll=54.76353,-1.46199&spn=10.268052,33.815918&oe=utf-8&client=firefox-a&hnear=Durness,+Highland,+United+Kingdom&gl=uk&t=w&z=6
=D
Cool! I stayed once at the Wild Orchid Guest House. (Sorry for being off-topic :nw:)
Hey, this is an off-topic subforum. :P I was actually concerned that I was being way too on-topic. ;)
Quote from: r0ber7 on 2012-Nov-19
Hey, this is an off-topic subforum. :P I was actually concerned that I was being way too on-topic. ;)
Topics are thread-specific so you are off topic on this thread.
...eh, I mean: I'm from Sweden! :-)
Tipperary, ireland
Quote from: Moru on 2012-Nov-19
Quote from: r0ber7 on 2012-Nov-19
Hey, this is an off-topic subforum. :P I was actually concerned that I was being way too on-topic. ;)
Topics are thread-specific so you are off topic on this thread.
...eh, I mean: I'm from Sweden! :-)
:D You have a point.
BTW, I'm quite surprised about all the different countries. Really cool to see. Before I started this thread I expected most of the people on here to be german. Don't know why exactly, probably cause GLB is german.
Spain!!
.... Several countries. We can organize a Eurovision Festival!! =D
Quote from: Alex_R on 2012-Nov-20
Spain!!
.... Several countries. We can organize a Eurovision Festival!! =D
:P
It is in the nature of GLB, such multiplatform tool is also multicountry :P
Ireland sounds like a cool place to be, anyone from tthe baltic sea regions?
Quote from: erico on 2012-Nov-20
It is in the nature of GLB, such multiplatform tool is also multicountry :P
Quote from: r0ber7 on 2012-Nov-20
BTW, I'm quite surprised about all the different countries. Really cool to see. Before I started this thread I expected most of the people on here to be german.
I love learning about everyone's different countries, and try to get a feel of what it is like to live there.
I took a virtual Google Street View tour of Bigsofty's town, Durness. Small town, and you're right, middle of nowhere!
I'm in the middle of Canada, on the USA border (yet haven't been to the US very often, less than yearly).
I would love to be in Europe, and have so many countries around me to discover and explore!
Coincidence, next email I get is Ludum Dare telling about their Christmas gift exchange.
I just signed up, another way to discover other cultures I hope!
http://www.ludumdare.com/compo/2012/11/14/ludum-dare-gift-exchange-2012/ (http://www.ludumdare.com/compo/2012/11/14/ludum-dare-gift-exchange-2012/)
Wait! I should've started with this.
I'm from Nijmegen, The Netherlands. :)
At first I thought most on here were European. Now I'm not so sure. So I think once I set up a server, I may just take an entire day off and run a multiplayer game all day long. :P
.. Several countries. We can organize a Eurovision Festival!! =D
I'm sure wins any east Europe Country... =D =D =D