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Main forum => Bug Reports => Topic started by: Hemlos on 2012-Nov-08

Title: GBAL
Post by: Hemlos on 2012-Nov-08
GLBasic IDE, Version: 10.283

GBAL allows for all the functions to be recognized by the ide, you can see the functions colored properly.
However, when complied, the IDE complains:

"stuff"(stuff) error : call to undefined function : (stuff)
Title: Re: GBAL
Post by: MrTAToad on 2012-Nov-08
Its been "malfunctioning" for several versions now - I don't think it's high on the list of priorities at the moment, although I have just reminded Gernot about it :)
Title: Re: GBAL
Post by: Hemlos on 2012-Nov-08
  :help:
Title: Re: GBAL
Post by: Kitty Hello on 2012-Nov-14
on my TODO. I hope it's an easy fix.
Title: Re: GBAL
Post by: Hemlos on 2012-Nov-14
Quote from: Kitty Hello on 2012-Nov-14
I hope it's an easy fix.

Me too!

-Neil

ps. Could you see if the temp.c file for compilation gets deleted, after a build?? That would secure it better.
Title: Re: GBAL
Post by: MrTAToad on 2012-Nov-14
Would increase compilation speed too
Title: Re: GBAL
Post by: Hemlos on 2012-Dec-08
BUMPITY BUmP BUMP

3d_Particle_Engine.GBAL! FTW