Hi.
I have now redone the sound for my game as .ogg just for Android. I have various folders and have put in the various required .xcl files.
My problem is everything is working as it should - when I compile my multi platform game for Win32, OSX, Android - all goes to plan.
When I compile for iPhone however, it seems to ignore the iphone.xcl file and copies the android folders into the distribution even though I have told it to exclude that with the iPhone.xcl file...
Its as if its a bug or is just not working on this one platform.
Again, others are working fine with their osx.xcl files etc etc.
Anyone?
fixed in next update, please wait for a message when it's out.
Great - thanks.