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Main forum => GLBasic - en => Topic started by: bigsofty on 2012-Sep-03

Title: Non-Windows console codeing
Post by: bigsofty on 2012-Sep-03
When selecting a "Console program" on the project options dialogue, does this create a console type of program on all platforms? Say if I choose Android, does this mean that the GL context is not initialised and it's down to basic commands i.e. STDOUT etc?
Title: Re: Non-Windows console codeing
Post by: MrTAToad on 2012-Sep-03
Good question.  Unfortunately I dont know, although the chances are good that it does...
Title: Re: Non-Windows console codeing
Post by: Schranz0r on 2012-Sep-03
Quote from: bigsofty on 2012-Sep-03
When selecting a "Console program" on the project options dialogue, does this create a console type of program on all platforms? Say if I choose Android, does this mean that the GL context is not initialised and it's down to basic commands i.e. STDOUT etc?

Yes, thats right!
No graphics, its a "strip down" version :D
Title: Re: Non-Windows console codeing
Post by: bigsofty on 2012-Sep-03
OK thanks. This could be handy for me messing around with some 3rd party 3D engines + GLBasic(If I can open my own context that is!  :S).