GLBasic forum

Feature request => IDE/Syntax => Topic started by: bigsofty on 2012-Jul-03

Title: SDL Access
Post by: bigsofty on 2012-Jul-03
Wow this is an old thread but still relevant to me I think. I'm just messing around with some SDL calls for fun and I want to call some "SDL_" timer routines from within GLB. I noticed that the example that Gernot gave above checks for windows before importing a function. Does this mean that not all platforms use SDL_ or are there other issues that I need to be aware of when using GLB+SDL cross platform?

Edit: Whoops found this with Search, I never noticed it was in the "Feature request" forums, as it is a question, could a mod move this to the relevant forum please?
Title: Re: SDL Access
Post by: bigsofty on 2012-Jul-06
I appreciate the effort made by the admin but what happened to the rest of this thread? It was in feature requests, it was moved to "GLBasic - en" as it was more of a question I asked than a syntax request, now its back to "Feature Requests" minus the rest of the thread, which it previously referenced to?  :noggin: