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Main forum => GLBasic - en => Topic started by: jshart on 2007-Apr-25

Title: Sound Bug
Post by: jshart on 2007-Apr-25
Hello Gernot,

I just upgraded to the latest version 4.163, and all sound in my application stopped working.

As I investigated, I tried using the sample program "TestSound.gbas" and the sound in it worked.... more investigation revealed that the defference was that my application runs in "full screen" mode, and TestSound runs in a window. So I changed the compile option for TestSound to  be full screen, and then it's sound quit working also.

Next, I changed my application to compile to run as a window, and it's sound started to work again.

Conclusion: Sound no longer functions in the latest version when compile option is set to "Fullscreen".[/b]

Can you fix this? (I'm sure you can!)


Thanks Gernot!

J. S. Hart
Title: Sound Bug
Post by: Schranz0r on 2007-Apr-25
Windows or GP2X ??
Title: Sound Bug
Post by: jshart on 2007-Apr-25
Windows XP.
Title: Sound Bug
Post by: Schranz0r on 2007-Apr-25
I have no problems with sounds in fullscreen, Gernot fixed that problem @ version 4.142 i think...
Title: Sound Bug
Post by: Kitty Hello on 2007-Apr-25
Hmm.. Does the soudtest example stop working in fullscreen mode, too?
Title: Sound Bug
Post by: jshart on 2007-Apr-25
Yes it does.
Title: Sound Bug
Post by: BumbleBee on 2007-Apr-26
Hi

It works in Fullscreen by using SETSCREEN.  There must be a bug somewhere.:D
So I have to work now. :( Have a nice day

Cheers