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Main forum => GLBasic - en => Topic started by: AmazingJas on 2012-Jun-09

Title: Compiling for mac, OS-X_Uni vs OS-X_x86?
Post by: AmazingJas on 2012-Jun-09
hmmm. what's the difference between these two compiler options/platforms....Both seem to work on my Macbook. Is one the old PowerPC plaform? Which is best to use?
Title: Re: Compiling for mac, OS-X_Uni vs OS-X_x86?
Post by: Darmakwolf on 2012-Jun-09
Yeah as far as I know, osx_uni is "universal binary." If you want it optimized for intel mac and newer Mac OS's, go for X86.
Title: Re: Compiling for mac, OS-X_Uni vs OS-X_x86?
Post by: spacefractal on 2012-Jun-09
Compile for both. Also lion not supporting universal code me think....
Title: Re: Compiling for mac, OS-X_Uni vs OS-X_x86?
Post by: AmazingJas on 2012-Jun-10
Thanks!
Title: Re: Compiling for mac, OS-X_Uni vs OS-X_x86?
Post by: quangdx on 2012-Jul-31
OS-X Uni is redundant I think,
as apps created in GLBasic only run on OS X 10.6 and above,
which isn't PowerPC compatible.
Title: Re: Compiling for mac, OS-X_Uni vs OS-X_x86?
Post by: Wampus on 2012-Jul-31
Quote from: quangdx on 2012-Jul-31
OS-X Uni is redundant I think,
as apps created in GLBasic only run on OS X 10.6 and above,
which isn't PowerPC compatible.

I have an old PowerPC collecting dust that I'm not going to start up just to test this but I think this is right.