Hi guys,
I created a simple Type for creating chains like a bridge or a lamp with the Box2D - Wrapper.
// --------------------------------- //
// Project: box2dSoftbody
// Start: Thursday, May 31, 2012
// IDE Version: 10.202
// SETCURRENTDIR("Media") // go to media files
b_InitWorld(0,0,640,480,0,.96,TRUE)
b_CreateGroundbox(320,440,640,80)
//------------------------CHAIN------------------------
//Init the chain
LOCAL myChain AS TChain
myChain.AddChainLink(100,300, 0,1,0,10) //create the "sticked" parent
//create 20 chain link childs
FOR i% = 0 TO 49
	myChain.AddChainLink(110 + i*10,300, 1,10,0,10)
NEXT
myChain.AddChainLink(610,300, 0,1,0,10)
myChain.Generate() //generate the "physics" chain"
//------------------------CHAIN------------------------
b_CreateBox(50,10,0,300,200,25,25)
//main loop
WHILE TRUE
	b_Update(.1, 10)
	
	b_WorldDebug()
SHOWSCREEN
WEND
//CHAIN TYPES
TYPE TChain
	chainLinks[] AS TChainLink
	
	//Add a link to the chain
	FUNCTION AddChainLink: x%, y%, mass#, friction#, restitution#, size#
		LOCAL link AS TChainLink
		link.Init(x, y, mass, friction, restitution, size)
		DIMPUSH self.chainLinks[], link
	ENDFUNCTION
	
	//Generate the chain after creating the links
	FUNCTION Generate:
		FOR i% = 0 TO LEN(self.chainLinks[]) - 1
			LOCAL link AS TChainLink
			link = self.chainLinks[i]
			link.body = b_CreateCircle(link.mass, link.friction, link.restitution, link.x, link.y, link.size)
			self.chainLinks[i] = link
			
			IF i > 0
				LOCAL linkBefore AS TChainLink
				linkBefore = self.chainLinks[i-1]
				DEBUG linkBefore.body + ", " + link.body + "\n"
				link.joint = b_JointDistance(link.body, linkBefore.body, link.GetX(), link.GetY(), linkBefore.GetX(), linkBefore.GetY())
			ENDIF
		NEXT
	ENDFUNCTION
ENDTYPE
TYPE TChainLink
	x%
	y%
	mass#
	friction#
	restitution#
	size
	body%
	joint%
	
	FUNCTION Init: x%, y%, mass#, friction#, restitution#, size#
		self.x = x
		self.y = y
		self.mass = mass
		self.friction = friction
		self.restitution = restitution
		self.size = size / 2
	ENDFUNCTION
	
	FUNCTION GetX%:
		RETURN b_BodyGetPosX(self.body)
	ENDFUNCTION
	
	FUNCTION GetY%:
		RETURN b_BodyGetPosY(self.body)
	ENDFUNCTION
ENDTYPE
Hope you like it!  :good:
			
			
			
				Better late than never.  :D Thanks Backslider, very handy!  :good:
			
			
			
				Thanks I think in 3D can be very handly!!! thaks for the work!!!  :good:
			
			
			
				You're welcome ;) I hope it helps you!
Would like to see it in a game. :)