I am currently putting the finishing touches on a campaign video for indiegogo (similar to kickstarter) to try and get some financial backing for Objecty.
In the video I want to demonstrate some of the features that will be added if I can get enough funding. I spent about 4-5 hours today adding a level editor demo into Objecty
This is a fully functioning editor and it ties into Objecty's existing texture packing so tiles are single surface packed instead of an image-strip. This means we can also do cool stuff like edge colour bleeding on each tile!
Eventually I could expand it to allow placing of sprites, shapes and boned characters. If it took me 4 hours to get here, imagine what a months worth of development would achieve!
Objecty does all of exporting via lua scripts so it will be really easy to support the wealth of runtimes out there. The scripts folder is available to the public so there are no limitations on what exporters you can write.
Love the tiles :-) Oooh they're mine :D
Mighty fine ideas there.
Are you going to make an early form of Objecty available for download? Even if its still very much alpha it would generate interest.
Quote from: spicypixel on 2012-May-25
Love the tiles :-) Oooh they're mine :D
Hehe and a mighty fine pixel set it is! It was proper helpful as this video is taking ages to make and didn't have time to make my own! Have you had many people using them? I'll be sure to credit you on the final video, you should have some sort of "the sprites are used here" page showing where they are being used.
Quote from: Wampus on 2012-May-27
Mighty fine ideas there.
Are you going to make an early form of Objecty available for download? Even if its still very much alpha it would generate interest.
I have been pondering it and people seem to be suggesting it more and more. How would you feel if it only had the texture packing and animation bits in the demo? (eg none of the more advanced things such as the level editor and boned animation). Would that still be an effective demo?
Quote from: skn3 on 2012-May-28
I have been pondering it and people seem to be suggesting it more and more. How would you feel if it only had the texture packing and animation bits in the demo? (eg none of the more advanced things such as the level editor and boned animation). Would that still be an effective demo?
Yes! That would be an effective demo. Texture packing and basic animation is already enough for Objecty to have a market niche as a complete version 1.0 application, imo. It doesn't matter that other features, fantastic as they are, won't be available yet. It surely wouldn't hurt to let people have a play, that's for sure. You'll probably find there will be some who want to pay for an alpha version as it is.
Quote from: Wampus on 2012-May-28
Quote from: skn3 on 2012-May-28
I have been pondering it and people seem to be suggesting it more and more. How would you feel if it only had the texture packing and animation bits in the demo? (eg none of the more advanced things such as the level editor and boned animation). Would that still be an effective demo?
Yes! That would be an effective demo. Texture packing and basic animation is already enough for Objecty to have a market niche as a complete version 1.0 application, imo. It doesn't matter that other features, fantastic as they are, won't be available yet. It surely wouldn't hurt to let people have a play, that's for sure. You'll probably find there will be some who want to pay for an alpha version as it is.
Hey wampus thanks for the help! It is really hard to pull away from releasing a perfect product straight off, but it does sound like that is the best course of action :)
I'll be sure to be posting some info here when the demo is ready and the campaign begins! Might be a week or two as I want to tie some bits up in the demo before releasing, I think I'll give myself 10 days to get the build up to demo state so I don't just let it slip (all too easy).
...starting next Tuesday.. HAH