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Main forum => GLBasic - en => Topic started by: Richard Rae on 2007-Apr-17

Title: options page
Post by: Richard Rae on 2007-Apr-17
What does multisampling do on the options setup?
Title: options page
Post by: Kitty Hello on 2007-Apr-18
It waits to be found?
Honestly, I found no way to toggle multisampling during program run, so I put it here.
If your card does not support it, it will run without multisampling, then.
Title: options page
Post by: bigsofty on 2007-Apr-18
Anyway to make it a command line option or a run once only command? This way it can be an option for the end user?

Just a suggestion.
Title: options page
Post by: Kitty Hello on 2007-Apr-18
hm... maybe an option. I'll think about it. Maybe there's a way to decide within SETSCREENSIZE. That would be much better.
Title: Re: options page
Post by: Moru on 2008-Aug-17
Any news on this? I would realy like to be able to set this in program so I don't mess up my grabsprite with multisampling .-)
Title: Re: options page
Post by: AndyH on 2008-Aug-17
What does the multisampling option do? 
Title: Re: options page
Post by: Moru on 2008-Aug-17
It makes an average between two different colored edges so if you have a white rectangle over a black background the edge will become gray to smooth out the outline. You don't want this if you are using transparency while grabbing sprites from a surface but drawing the sprites later while rotatin and zooming should look much better with multisampling on. It is also called anti aliasing in some programs.
Title: Re: options page
Post by: Kuron on 2008-Aug-17
Andy:  It keeps the jaggies away.
Title: Re: options page
Post by: AndyH on 2008-Aug-17
Ah - I need to keep the jaggies away most of the time  =D  For some reason I had always assumed it was something to do with the sample buffers on playing sound (a similar term is used in MMF you see).  Cool, well that explains why my rectangles were sometimes coming out anti-aliased on the PC version of my game then!
Title: Re: options page
Post by: Moru on 2008-Aug-17
Antialiased is probably better than Multisampling, was confusing me too so I had to try it out and it breaks the bitmat font routines :-)