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Main forum => GLBasic - en => Topic started by: bigsofty on 2012-May-18

Title: Android internal graphic bit depth
Post by: bigsofty on 2012-May-18
Hi,

I was using a 32bit PNG for my polyvector routine, so as part of optimising my code, I started to reduce the depth(which should increase the speed slightly) and record the differences in speed of rendering(32->24->16->8->4 bit) and there is none.

What is the GLBasic internal bit depth of stored textures for mobile devices?
Title: Re: Android internal graphic bit depth
Post by: bigsofty on 2012-May-24
"Bump"  ;)
Title: Re: Android internal graphic bit depth
Post by: erico on 2012-May-24
I know it is always 24bit+alpha for desktops, am not sure if it changes for mobiles though, it seems the same on the caanoo too.
But mobiles may only use 16bit+alpha (caanoo too) as far as ´display´goes.
Someone might know better though ::)
Title: Android internal graphic bit depth
Post by: Kitty Hello on 2012-May-25
See the debug log. This is all done in the java file.