Hi,
I was using a 32bit PNG for my polyvector routine, so as part of optimising my code, I started to reduce the depth(which should increase the speed slightly) and record the differences in speed of rendering(32->24->16->8->4 bit) and there is none.
What is the GLBasic internal bit depth of stored textures for mobile devices?
"Bump" ;)
I know it is always 24bit+alpha for desktops, am not sure if it changes for mobiles though, it seems the same on the caanoo too.
But mobiles may only use 16bit+alpha (caanoo too) as far as ´display´goes.
Someone might know better though ::)
See the debug log. This is all done in the java file.