HI, there...
I have a little trouble when I want delete an physical Object created in Box2d... making something like:
If key(57) then b_destroyObjects... the objects destroy, but the program crashes...
But if I do something looking the position like
if physical_position_Y>200
destroyObject
endif
This last example don´t works, the physical Object continue working in the program...
I'm only familiar with b_DestroyBody but it should work fine but make sure you are outside all FOREACH loops when you call it. ;)
FUNCTION b_DestroyBody: body%
INLINE
bWorld->DestroyBody(bBody(body));
ENDINLINE
ENDFUNCTION
Thanks Matchy, perhaps it´s for this... I think I delete the physical object into a for...
Thanks a lot...