when i had the idea of creating a game, i searched for an easy-to-code programming languaje and found BASIC useful, after searching "BASIC GAME" i found DarkBasic and i liked it a lot!
I started playing with it, but then i though that if i wanted to share my app with non-Windows users, i wouldn´t be able to do that, but then something happened:
searching the DarkBasic forums, found a user that was talking about GLBasic... i read what he was posting and i got interested...
after circling the GLBasic website.. i got in love!!!
so i moved here, to GLBasic awesome world...
but again i though... "¿What if i want to write a UI program?" then i got sad :(
but after searching some type of DLL for GLBasic.. found DDgui!!!
MAN! my dream came true! i wanted a BASIC languaje with:
-multiplatform support
-small executables
-3D support
-UI support
now GLBasic is THE BEST SDK i have ever seen!
has always been :good: :P
Yup, GLBasic is great :good: one side note though..
I don't think the executables are particularly small. I mean they are small enough, my projects have executables of about 1MB~1.2MB. But for example PowerBASIC produces smaller executables, because it's optimized for win32 and it offers no multi-platform support etc. like GLBasic does. :)
PowerBasic has probably got a modular core - I think GLB includes everything in the .EXE (commandwise), whereas other programs don't include things that are not required/used within the code (like BlitzMax when using the Framework options).
Although don't quote me on that! :P