Not stictly GLB relevant but I found this to be a great source of tips and links, I thought I'd post a link for those who have not spotted it.
http://www.gamedev.net/page/reference/index.html/_/technical/mobile-development/how-we-built-an-ios-game-on-pc-r2880
Do you think GLB libs works in this enviroment? For emulation....
Marmalade? Although I have not tried it, I doubt it, I would imagine the simulators main task is running the Marmalade RTL.
Ok.... thanks. ;)
That is a good article, even to give a taste to others of what type of process we thread through. ;)
Agree, quite a lot of the design in there and hints to some tools to help it out too. :good:
Is a good article. What I see in the screens, Marmelade has a c++ library for Windows and other for each phone. Is like the GP32 or Dingoo SDK some years ago, with a Windows library simulating the device.
I can't help thinking that the time they spent on the prototype would have ended with a complete game if they used GLBasic... :-)
TestFlight now makes more sense to me, with regards to testing the app after reading this. I may now go down that route too. :whistle: