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Main forum => Off Topic => Topic started by: bigsofty on 2012-Apr-13

Title: Interesting game dev article
Post by: bigsofty on 2012-Apr-13
Not stictly GLB relevant but I found this to be a great source of tips and links, I thought I'd post a link for those who have not spotted it.

http://www.gamedev.net/page/reference/index.html/_/technical/mobile-development/how-we-built-an-ios-game-on-pc-r2880
Title: Re: Interesting game dev article
Post by: Hark0 on 2012-Apr-13
Do you think GLB libs works in this enviroment? For emulation....
Title: Re: Interesting game dev article
Post by: bigsofty on 2012-Apr-13
Marmalade? Although I have not tried it, I doubt it, I would imagine the simulators main task is running the Marmalade RTL.

Title: Re: Interesting game dev article
Post by: Hark0 on 2012-Apr-14
Ok.... thanks. ;)
Title: Re: Interesting game dev article
Post by: matchy on 2012-Apr-14
That is a good article, even to give a taste to others of what type of process we thread through. ;)
Title: Re: Interesting game dev article
Post by: erico on 2012-Apr-14
Agree, quite a lot of the design in there and hints to some tools to help it out too. :good:
Title: Re: Interesting game dev article
Post by: hardyx on 2012-Apr-15
Is a good article. What I see in the screens, Marmelade has a c++ library for Windows and other for each phone. Is like the GP32 or Dingoo SDK some years ago, with a Windows library simulating the device.
Title: Re: Interesting game dev article
Post by: Moru on 2012-Apr-16
I can't help thinking that the time they spent on the prototype would have ended with a complete game if they used GLBasic... :-)
Title: Re: Interesting game dev article
Post by: bigsofty on 2012-Apr-16
TestFlight now makes more sense to me, with regards to testing the app after reading this. I may now go down that route too.  :whistle: