Funky arcade game. I'm not responsible for damage to your iDevice by playing it. 16 bit retro styled gfx, 8bit chip music, iCade support and parallax scrolling. Enjoy!
iPhone4 and iPod Touch 4G user there is a new version 1.01 which will fix the screen issues on HD devices and lack of SFX.
iTunes Link : http://itunes.apple.com/us/app/star-ball-lite/id513928237?mt=8 (http://itunes.apple.com/us/app/star-ball-lite/id513928237?mt=8)
(http://a1.mzstatic.com/us/r1000/102/Purple/v4/35/83/ce/3583cefa-c4b0-f9da-1883-b673a6b9eea6/BTDUGc8U6COtZ7J7X7bl90-temp-upload.pfronhoc.320x480-75.jpg)
(http://a3.mzstatic.com/us/r1000/061/Purple/v4/6a/d6/98/6ad69860-ee54-d730-4ffd-18ad06953710/BTDUGc8U6COtZ7J7X7bl90-temp-upload.tqhjthbn.320x480-75.jpg)
:good: :booze: :-*
I really like the style of the title. :)
Thank you Matchy, I do love my grafitti styling :) Requests welcomed, nice to be nice.
looks good, im waiting to 1.01 :good:
Great game but on iPad 1, there are no sound fx, only music?
Yeh I used LoadSound "", name to free the memory for the specific SFX but instead it cleared all previously loaded SFX??, also fixed in v1.01 simply by not clearing the memory. Waiting for review grrrr lol.
Bummer, I'll add a positive review once the new update has been approved.
Have you informed Gernot of this problem?
Quote from: bigsofty on 2012-Apr-04
Bummer, I'll add a positive review once the new update has been approved.
Have you informed Gernot of this problem?
I haven't no probably because I don't really rate myself as a programmer and ultimately I always tend to blame my own bad coding for such issues and tend to not think it an issue with the language :-/
Quote from: spicypixel on 2012-Apr-04
iPhone4 and iPod Touch 4G user there is a new version 1.01 which will fix the screen issues on HD devices and lack of SFX.
:'(
Please note, I just tried this on my iPod Touch and it appears in only a quarter of the screen. Also, the splash screen was fullscreen on the first run, but now is quarter when running the app again.
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HI sicypixel I was comment yet, but very nice and cool game, the music it´s absolutetly brutal, in the main page, I remenber like crackers music in Amiga, the first Screen I remenber something like tetris or something like Russian....
Well only I comment this, perhaps I am very bad playing... and itñs true, but I can´t end the 3rd stage, when the ball pass the "water" and I have to go to up, always go down and the ball explode... how I told you i can´t pass in of this Stage... only for advice.. I sure not it´s a bug, but perhaps a lot of people can´t end succesfully from the 3 and cooment something extrange...
Conratulations, graphically it´s very very nice, and I love the first music :happy:
Quote from: matchy on 2012-Apr-05
Quote from: spicypixel on 2012-Apr-04
iPhone4 and iPod Touch 4G user there is a new version 1.01 which will fix the screen issues on HD devices and lack of SFX.
:'(
Please note, I just tried this on my iPod Touch and it appears in only a quarter of the screen. Also, the splash screen was fullscreen on the first run, but now is quarter when running the app again.
I was using Default.png and Default@2x.png to show the appropriate splash screen and then I display the intro sparkle screen. However the problem with devices that are 960x640 resolution is that it displays the correct splash Default@2x PNG but when the game starts and I set the resolution to 480x320 the device still thinks its in HD mode regardless of the SETSCREEN command.
Quote from: mentalthink on 2012-Apr-05
HI sicypixel I was comment yet, but very nice and cool game, the music it´s absolutetly brutal, in the main page, I remenber like crackers music in Amiga, the first Screen I remenber something like tetris or something like Russian....
Well only I comment this, perhaps I am very bad playing... and itñs true, but I can´t end the 3rd stage, when the ball pass the "water" and I have to go to up, always go down and the ball explode... how I told you i can´t pass in of this Stage... only for advice.. I sure not it´s a bug, but perhaps a lot of people can´t end succesfully from the 3 and cooment something extrange...
Conratulations, graphically it´s very very nice, and I love the first music :happy:
You need to remember that the ball will rotate anti-clockwise when you tap the left-hand side of the screen and clockwise when you tap the right-hand side of the screen. So on level 3 you need to tap left to rotate ant-clockwise to go UP ;)
YouTube video attached to show some levels being completed :D
Quote from: spicypixel on 2012-Apr-05
Quote from: matchy on 2012-Apr-05
Quote from: spicypixel on 2012-Apr-04
iPhone4 and iPod Touch 4G user there is a new version 1.01 which will fix the screen issues on HD devices and lack of SFX.
:'(
Please note, I just tried this on my iPod Touch and it appears in only a quarter of the screen. Also, the splash screen was fullscreen on the first run, but now is quarter when running the app again.
I was using Default.png and Default@2x.png to show the appropriate splash screen and then I display the intro sparkle screen. However the problem with devices that are 960x640 resolution is that it displays the correct splash Default@2x PNG but when the game starts and I set the resolution to 480x320 the device still thinks its in HD mode regardless of the SETSCREEN command.
I presume everything is set for 480x320 so wouldn't compiling it in 480x320 in GLB solve the problem? Perhaps there is a setting also in xcode.
What a pretty game! great!
Title is wonderfull! :good:
Quote from: matchy on 2012-Apr-06
I presume everything is set for 480x320 so wouldn't compiling it in 480x320 in GLB solve the problem? Perhaps there is a setting also in xcode.
Yep everything is set in GLB for the screen mode to be 480x320 I do set the screen to 480,320,0 though so maybe the 0 is what makes the app think it shouldn't be full-screen after the HD splash screen forces it to be 960x640 resolution and the 0 in the setscreen command keeps it in the top 1/4 of the screen. I have removed the HD splash screen now so that shouldn't be an issue although I could do with an iPhone4 or other HD iOS device for future testing.