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Main forum => GLBasic - en => Topic started by: scotty1973 on 2012-Feb-17

Title: Some questions about GLBasic for someone considering getting it
Post by: scotty1973 on 2012-Feb-17
Hi All

I am looking at getting GLBasic but was wondering about:-

1. Is it as easy to compile to other formats as just one click (ie android, ios, etc)?
     As other products you have to create various templates in visual studio and use other 3rd party software just to compile it. Like the idea of just one click and compile to different format.

2.When you get a licence is there free upgrades and if so is it limited.

3. When you get a licence and upgrade the free software do you get add  ons as well, or are they extra. I saw mention of add ons and wondered what they are.

Thanks for looking at this post, in the mean time i will get used to the free version .

Many thanks

Scotty
Title: Re: Some questions about GLBasic for someone considering getting it
Post by: ampos on 2012-Feb-17
1.- Yes, it is as easy as a just 1 click to compile for other targets. No templates, no nothing. Just 1 click and it is running on your device (except iOS, as you need to transfer the resulting code to a real Mac and run withing Apple's XCode).

2.- For 2 years I have been here, it has been always free upgrades. iOS, Android and WebOS (and other formats I do not use) has been free for me, at least.

3.- There are no add-ons. When you register, somethings that works for 5 minutes on some targets, had no time restriction. Also the "non-registered" label in such devices dissapear.

The free version is the same as the full, but with some commands limited to 5 minutes in some platforms.
Title: Re: Some questions about GLBasic for someone considering getting it
Post by: scotty1973 on 2012-Feb-17
Thanks for quick response!

I also read that the free version dont compile android and some others.

Going to have a play with the free version to see what it can do, then may well upgrade to full version

Thank you

Scotty
Title: Re: Some questions about GLBasic for someone considering getting it
Post by: erico on 2012-Feb-17
Hey! Nice avatar picture  :D :D :whistle:
Title: Re: Some questions about GLBasic for someone considering getting it
Post by: mentalthink on 2012-Feb-17
hI, Welcome to the community, like that comments above, I make about 2 years here, and always are free the Updates, and yes only whit a click you can compile for a great amount of devices...

Don´t be scare to buy, for my it´s the better inversion in 15 years ago , and well... not it´s expensive...

Welcome, and enjoy of the Community and Glbasic...
Title: Re: Some questions about GLBasic for someone considering getting it
Post by: erico on 2012-Feb-17
Quote from: scotty1973 on 2012-Feb-17

1. Is it as easy to compile to other formats as just one click (ie android, ios, etc)?
     As other products you have to create various templates in visual studio and use other 3rd party software just to compile it. Like the idea of just one click and compile to different format.


It is possible, but not as easy as it sounds, you must understand the platform you are doing code for and its limitations.
Very very few commands are not recommended when using platform Y, some coding technic can do better performance on platform Z.

If you master this kind of things, then yeah, just press a button.

GLBasic is the best solution available for eons for me.
Welcome.
Title: Re: Some questions about GLBasic for someone considering getting it
Post by: spacefractal on 2012-Feb-17
Yes there is some issues that might been happens on some platforms and not on others. I have seen that in my game as well.

So Erico is correct :-D

And also, there is some template and setting setup before using iOS, which might been required for in xCode (as well for Android). Its often first time setup here.

when setup for those first work correctly, then its one click compile for supported platforms.
Title: Re: Some questions about GLBasic for someone considering getting it
Post by: okee on 2012-Feb-17
QuoteHey! Nice avatar picture
There's gonna be some red faces when Matchy gets in :)
Title: Re: Some questions about GLBasic for someone considering getting it
Post by: matchy on 2012-Feb-18
 ::) Maybe I should just be flattered and design an original avatar.
Title: Re: Some questions about GLBasic for someone considering getting it
Post by: Ian Price on 2012-Feb-18
Maybe there are really two of you? Aaaaaarghhh!!! Run for the hills! :P
Title: Re: Some questions about GLBasic for someone considering getting it
Post by: bigsofty on 2012-Feb-18
Quote from: matchy on 2012-Feb-18
::) Maybe I should just be flattered and design an original avatar.

Hehe, this happened to my Farsnworth avatar too.

I thought INLINE C was unavailable on the free version?
Title: Re: Some questions about GLBasic for someone considering getting it
Post by: Schranz0r on 2012-Feb-19
Quote from: bigsofty on 2012-Feb-18
Quote from: matchy on 2012-Feb-18
::) Maybe I should just be flattered and design an original avatar.

Hehe, this happened to my Farsnworth avatar too.

I thought INLINE C was unavailable on the free version?


Thats right bigsofty!
Title: Re: Some questions about GLBasic for someone considering getting it
Post by: erico on 2012-Feb-19
Quote from: matchy on 2012-Feb-18
::) Maybe I should just be flattered and design an original avatar.

hehe no need, here goes an original caanooed version, it has a pinch of carnaval too. :nana:

[attachment deleted by admin]
Title: Re: Some questions about GLBasic for someone considering getting it
Post by: matchy on 2012-Feb-20
Quote from: Ian Price on 2012-Feb-18
Maybe there are really two of you? Aaaaaarghhh!!! Run for the hills! :P

I'd like to take this opportunity to state that I have only one account on this forum and one personality (I believe).  :whistle:

Hmmm, might be usable erico.  :S :good:
Title: Re: Some questions about GLBasic for someone considering getting it
Post by: r0ber7 on 2012-Feb-20
Quote from: bigsofty on 2012-Feb-18

I thought INLINE C was unavailable on the free version?

Network commands too.
Title: Re: Some questions about GLBasic for someone considering getting it
Post by: Kitty Hello on 2012-Feb-20
and 3D. they are useable, but the program will run in DEMO mode then. (10 min limitation)