Main forum => Off Topic => Topic started by: backslider on 2012-Feb-17
Title: Quaternion to GLBasic Angle???
Post by: backslider on 2012-Feb-17
Hi guys,
if I have an object that returns it's rotation as a quaternion, how can I convert it to X, Y and Z axis rotation ready for GLBasic? A C++ example would be the best help! :)