Poll
Question:
What type of Projects you want to see from me...
Option 1: iPhone Libs
votes: 21
Option 2: Android Libs
votes: 6
Option 3: Games
votes: 4
Option 4: GUI
votes: 3
Option 5: Nothing
votes: 2
Let us have a look at my new Projects - you have the Choice
Not on your list, but could you finish the Database project? Would be perfect it it would be platform independend and and "open source" (no gbal). Or is it already done now?
umm search for tDB in the forum. i think i released the source for that
Maybe an extension of the 3d system or sound system?
A few games are always welcome too ;)
Definitely the iOS libs. A fully working iAd lib (current one has problems such as making an iAd turn off or move around), update to fix the iPod music lib (doesn't work in ios5) or Multiplayer Game Center APIs for example would be brilliant.
Cheers
Because of some restrictions in my current situation i can't work on my own projects so i want to know what you could need.
iAd, native Keyboard and Tables, Game Center, full BOX2D with fixtures and stuff, windows 7 multitouch.
And everything as an Out-Of-The-Box-Experience and a "... for dummies"-tutorial. Nice you ask! =D
could be useful if you write what you exactly want for this libs. iAd: Show & Hide, but what else?
Hi,
Game Center and Openfeint integration might be fantasic!
as far as I know there exist memory leaks in the current ones.. I don't know if I'm looking for it doing my best..
:)
regards!
ARC will reduce the memory leaks by autoreleasepool
Quote from: Crivens on 2012-Jan-07
Definitely the iOS libs. A fully working iAd lib (current one has problems such as making an iAd turn off or move around), update to fix the iPod music lib (doesn't work in ios5) or Multiplayer Game Center APIs for example would be brilliant.
Cheers
+1
Quote from: trucidare on 2012-Jan-07umm search for tDB in the forum. i think i released the source for that
You mean this Thread (http://www.glbasic.com/forum/index.php?topic=1977.0)? Your last Post says there will be an update, but it never came, thats why I asked you to finish it.
And there is no "real" source code, "just" a dll-wrapper, everything is happening inside of these dlls. And because of these dlls, its windows only, but i need it platform independent (would like to use it on a linux server). I dont really need the source i would just like to have everything inside my executable, so there would be no external lib (.dll, .so, etc...), but if thats not possible it would be ok too, if it is platform independent, or at least works on Linux too.
Other wishes:
Improvements for 3D and/or sound are always good, e.g. a simple to use 3D-particle engine (scalable, extendable, with different types of emitters. Personally would prefer everythink thats not limited to one platform, so everybody can use it.
Ok. Let's see...
1. iAd show and hide, plus ability to move it or resize it at any point. If adMob can be integrated into the lib so that when iAd fails it uses this instead then brilliant. Pretty sure I read a lot of people do it this way.
2. Game Center multiplayer functionality. There already is posted code for Game Center for highscores and achievements but multiplayer functionality would be amazing. I guess to integrate highscores/achievements into one lib would be even better.
3. Generic keyboard/alert library. Basically a single lib that could be called from any device and produce a keyboard/alert regardless of the operating system or resolution. For devices that have built in APIs (eg. iOS/Android/WebOS) then use the system APIs otherwise use a (skinnable would be nice) built in keyboard/alert system
4. OpenFeint functionality. I've read your old one has memory problems and might not work with the latest APIs. A new version would be great.
5. Camera lib. Mainly for iOS/Android/WebOS. Essentially include the lib and it will access the devices camera. An image is then saved to a file or possibly a sprite bank. Possibly to also allow camera overlayed by your own graphics allowing AR type games.
6. Fix for the iPod music API. This doesn't work anymore since iOS5.
7. Microphone API. Basically access the microphone. Either to grab sound into a file (start/stop commands), or to just monitor current sound. I'm thinking of apps that analyse the sound on the fly.
8. Access to the photos folder for iOS (other OS would be handy too). I mean the whole choose your photo functionality you can get in iOS. Plus maybe ability to save new pictures to that folder.
9. Google maps. Would be nice to do something with that.
10. Integrated browser. Some apps have a mini-browser that is quite nice to use while still in the app.
11. A 3D physics plugin would be pretty cool. I know I know, asking a fair bit there...
12. Access to the phone contacts could be interesting...
Hmm. Can't think of anything else now... All done by monday then? ;)
Heh, seriously though this is great if you are back on the lib trail again. One of the main reasons I bought GLB and told everyone about it was because of your great APIs. :good:
Cheers
iphone libs will be great !
3D and physics couldn´t be done by me. to stupid for that.
Exactly what Crivens said. :)
Has the Mac IDE been abandoned then?
Hi Trudicare,
what you mean with 'ARC' and 'autorelease tool'?
does it means those libs for Gamecenter or openfeint are fully functional? if so, do I'd need to do some work around?
thanks a lot in advance ;)
regards!
i use the mac die for simple tests. not aborted - if some time for that i will finish this.
ARC means that objC does the release thing for you better than the garbage collector and
no the game center lib is not from me and open feint got no update in last year.
ok let us begin:
As Attachement a new MusicLib - untested - could someone test it? i think i forgot something (completely rewritten)
For the mini Browser i released a PDF+Mail lib sometime ago - if you put a URL instead of a file path into the call a web browser will be shown.
Second attachment is the Source of tDB from some years ago - if something want to add a little bit or change the transaction to prepared statements feel free
Third attachment is the Bluetooth library that make it possible to exchange data through bluetooth
Fourth Attachement is a AirPrint Wrapper lib from someone from this forum - corrected a little bit to work correctly
Fifth attachment is a proof of concept for a GTK Gui using shared libraries - feel free to work on it - i think many users would like to see a cross platform guy lib
[attachment deleted by admin]
Fifth Attachement
[attachment deleted by admin]
3D shaders?¿ ....
thx for your libs truci !
maybe its better we have an extra site for all ios related code ?
also keyboard ,camera,GPS code ?!
iOS Camera Lib would be very useful, especially Take Picture, Choose Existing, Save back to Photos.
iOS Contacts lib and SMS would be handy also, thinking of a cool text sms sending app here but other uses I'm sure.
Did inApp Purchases ever get completed properly? Not sure if you were even involved Trucidare so my apologies if you weren't.
But I'm guessing from the posts and votes there's a lot of interest in iOS libs.
There's a lot of very handy stuff here Trucidare, thank you.
Quote from: trucidare on 2012-Jan-07
For the mini Browser i released a PDF+Mail lib sometime ago - if you put a URL instead of a file path into the call a web browser will be shown.
Do you have a link for this Trucidare?
Trucidare an Important think, it´s implemented yet, but for me don´t runs in any platform excpet PC and Mac, it´s a playvideo, por playing avi´s or anohter format... I think this can be very useful for make transitions, or intros in the games... for me can be a very great speed for my games... if not I have to make "to hand" the animations... (Whit arryas whit some Editor, and off Course the quality looking a video it´s very superior)...
Thanks
Quote from: mentalthink on 2012-Jan-08
Trucidare an Important think, it´s implemented yet, but for me don´t runs in any platform excpet PC and Mac, it´s a playvideo, por playing avi´s or anohter format... I think this can be very useful for make transitions, or intros in the games... for me can be a very great speed for my games... if not I have to make "to hand" the animations... (Whit arryas whit some Editor, and off Course the quality looking a video it´s very superior)...
Thanks
+1
Is that a trick voting survey or what?! :-[ As "GLBasic is for gamers", so a game is in order, Trucidare? :giveup:
playvideo is a bit tricky - it uses the platform codecs to play videos. on iPhone there are some restrictions in format and resolution.
you can play .mov or .m4v in 320x480 with no problem. i think the same is on the other platforms.
Hi,
and glad to see you back in action.
I managed to make my Ubuntu PC an AirPrint server (it's just 3 checkboxes in CUPS web interface!)
I can print (and thus, test) from my iPad now. It's great.
iADs are a great request, and gamecenter really needs to be done. :nw:
I really could do with the iOS camera lib I mentioned and ideally the same features for Android too. I'd be willing to pay for these. Not sure how that would work if others wanted them too and they were released on here freely?
HI trucidare, about the PlayVideo, if you can make a post, putting a simple tutorial... I know this it´s lazy thing, but tells what compresión, or what soft uses for compile the video, this can be vey usefull, in the Spanish forum, some peopple we try to make works a simple video on iPhone, and was impossible... I stay 2 days touching , bitrates ,and a lot of compresion in .mp4 . mov and .m4v and don´t works nothing... I read somethimes people that´s works without problems... but how I say, we can´t make work in any device...
PS: I don´t try mov and m4v in Palm Pre or Android, but it´s somthing extrange this runs in non Apple platform whitout a correct player...
I try and comment, because can open a good part for adding vary details, and interesting thing to the games...
Thaks in advance Trucidare...
I have no Internet until friday so i cant Release something Til the end of the week. I think about Camera in These days because i have done this for Kitty some Time ago. But i Need One who Test it because i lost my glbasic Key again.
iAd would be the next. Is no work for These few functions. Could anyone enable iAd in a Game to Test?
If I have some spare time I can test stuff out. No worries.
Cheers
+1 for fully iADs working for iOS and AdMob working for Android. Both should be together.
Anyway, anything will be great.
About InApp purchases, it was working (almost) fine. If you want to finetune it, it was just failing if the user aborted the bought (perhaps missing the "abort" error code?)
And if admob was used instead of iAds if iAds failed on iAds that would be brilliant.
Any chance of AR functionality with a camera lib? That would totally put the icing on the cake!
Cheers
I could do a iAd / AdMob combo but this needs the implementation of both everytime - its your choice
Quote from: trucidare on 2012-Jan-10
I could do a iAd / AdMob combo but this needs the implementation of both everytime - its your choice
It's ok for me :)
That's fine. But would it then show an iAd, but if this fails (which it can do and then you have nothing) then use adMob? A lot of iOS develops talked about this when I was googling it a while back. And then if the lib is used on Android it would use adMob? Or at least a separate lib that comes with the iOS one. Probably asking a bit much, but still you did ask.... :whistle:
Cheers
AdMob is allowed on iOS - so why not use AdMob for all projects?
Same lib on multiple devices are not possible - the .a file must be platform specific
Suspected so, but a pack which has libs for iOS and Android (PC/Mac?) would be great.
QuoteAdMob is allowed on iOS - so why not use AdMob for all projects?
Money. It's much better for iAds apparently. iOS users use AdMob only when their iAd fails (roughly about 25% of the time it seems from my testing).
Cheers
Could anyone test the Music Lib posted in this thread? I want use this as base for iAd / AdMob and Camera - implemented new way for glbasic but can't test
Let me test the camera lib! My version requires an overlay and cannot incorporate the photo album.
QuoteCould anyone test the Music Lib posted in this thread?
Is it a direct replacement for your original lib? If so I might have some time tonight to try it out on my old game that used it.
Cheers
Nope a completely new but i think i forgot the thread thing but can't test myself
Rats, have to sort out stuff with mortgage guy tonight. Will hopefully get a chance tomorrow night!
Cheers