104 SUBTYPE ARM CPU deprecated errors :(
Any idea what I can do to sort this out, other than revert to the previous SDK that did work? I'm surprised no-one else is having trouble with using XCode 4 because last time I moved over I had the same problems. I think Trucidare mentioned the gcc Compiler but that means nothing to me, I should write code, build it, and then compile for iOS without problem. :(
If you don't compile for the simulator, but for iDevice, you get "warnings" - which you can ignore.
I used XCode 4.2 with iOS SDK 5 on Lion 10.7.2 and it does work no problems providing it's all set to an iPhone / iPad that's plugged in + all the zany certificates that Apple insist upon are installed.
When I first moved over to XCode 4.2 I deleted all the developer certs from KeyChain and created them all from fresh again as I was getting silly errors from XCode. It was the only way to shut it up for 5 minutes.
I got those warnings too.... but I have choosed to just iqnore it as long the game start and works.... and hopefully does that too when it some day I release it.
I'm happy to ignore them but in a similar vein, on an old post of mine msx replied with
QuoteI advise you to use Xcode 3.2.5 SDK 4.2. I've had those errors too, and Apple Rejected my application.
This is the page he replied on..
http://www.glbasic.com/forum/index.php?topic=6256.msg49647#msg49647 (http://www.glbasic.com/forum/index.php?topic=6256.msg49647#msg49647)
Maybe the app was rejected on other grounds but confirmation from Kitty that it's ok is enough for me, just wanted to double check, thanks.