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Main forum => Announcements => Topic started by: spicypixel on 2011-Sep-28

Title: Plebz (Windows Version)
Post by: spicypixel on 2011-Sep-28
Plebz is a variant of the "match3" style game whereby the player has to drag the rows and columns of the grid play area with the mouse to make 3 or more combinations of characters until the level is clear. There are 8 stages and 4 levels to each stage. These need to be completed before progressing to further stages and unlocking new characters.

This is the final Windows version. Any ideas or features you have will certainly be welcome for Plebz II :) The game is intended for the iPhone/iPad platform with the Windows version being available freely from the SpicyPixel website.

I Hope you enjoy it guys!

Download PlebZ FINAL (http://dl.dropbox.com/u/1324810/spicypixel/plebz_setup.exe)

Updated link ^

(http://dl.dropbox.com/u/1324810/spicypixel/1.png)
(http://dl.dropbox.com/u/1324810/spicypixel/2.png)
(http://dl.dropbox.com/u/1324810/spicypixel/3.png)
(http://dl.dropbox.com/u/1324810/spicypixel/4.png)
(http://dl.dropbox.com/u/1324810/spicypixel/5.png)
(http://dl.dropbox.com/u/1324810/spicypixel/6.png)
(http://dl.dropbox.com/u/1324810/spicypixel/7.png)
(http://dl.dropbox.com/u/1324810/spicypixel/8.png)
Title: Re: Plebz (Windows Version)
Post by: DmitryK on 2011-Sep-28
spicypixel
pictures look very nice !
what is a password for the archive ?
Title: Re: Plebz (Windows Version)
Post by: spicypixel on 2011-Sep-28
Quote from: DmitryK on 2011-Sep-28
spicypixel
pictures look very nice !
what is a password for the archive ?

Updated the first post, thanks for the reminder ;)
Title: Re: Plebz (Windows Version)
Post by: DmitryK on 2011-Sep-28
interesting ...
possible improvements:
- will be cool to animate all that characters - hamburger, pigs, someones else :)
- an algorithm of characters' destruction isn't clear for me, maybe I'm very stupid :)

Title: Re: Plebz (Windows Version)
Post by: spicypixel on 2011-Sep-28
Quote from: DmitryK on 2011-Sep-28
interesting ...
possible improvements:
- will be cool to animate all that characters - hamburger, pigs, someones else :)
- an algorithm of characters' destruction isn't clear for me, maybe I'm very stupid :)

Yeh I was contemplating the animations but the workload was pretty high doing code, gfx, music and sfx myself, so I opted for a pretty look although it is something I would like to do. You use the left mouse button and click on a character and then drag the row or column to matching characters to remove them. Equally so a pre-existing group of 3 or more can be cleared by a left mouse click (or subtle click and movement). Hope that helps.

You may have dragged a row or column and not clicked on the character that you intended to be cleared. This does allow the player to move characters into positions to score greater combos without clearing them from the level if  you choose another character to use for movement (TIP)
Title: Re: Plebz (Windows Version)
Post by: Sokurah on 2011-Sep-28
Aww, that looks so cute. Great work.  :good:
Title: Re: Plebz (Windows Version)
Post by: mentalthink on 2011-Sep-28
SUPERB!!!, very good and cool graphics, and well, for me the puzzel game not are my preferred, but I play a bit, and well it´s very fun.

Congratulations, and I hope you have good luck in the markets.

Kinds regards,
Iván J.
Title: Re: Plebz (Windows Version)
Post by: Ian Price on 2011-Sep-29
It looks great and plays really well. Good luck with it :)

Don't forget that GLB can compile for webOS and Android too ;)
Title: Re: Plebz (Windows Version)
Post by: spicypixel on 2011-Sep-29
Quote from: Ian Price on 2011-Sep-29
It looks great and plays really well. Good luck with it :)

Don't forget that GLB can compile for webOS and Android too ;)

I have a Google account but the screen resolution stuff is annoying, I don't mind the black edges but I wish everything was centralised by default. It's still a version I'm likely to release though. Not sure about the webOS stuff or what it is for that matter (living under rock) lol. Tell me more please.

Thanks for the comments guys much appreciated.
Title: Re: Plebz (Windows Version)
Post by: Ian Price on 2011-Sep-29
webOS (Palm Pre/Pre2/Pre3 and TouchPad) are phone and tablet solutions now owned by HP.

The native resolution of Pre/Pre2 is 480x320 - the same as iPod Touch/iPhone (non-retina). GLBasic apps also scale up automatically for the TouchPad (1024x768), but only if you state in the metadata "available for TouchPad" and not "Native to TouchPad" Developer accounts fo rthe HP machines are completely free and it's a really untapped market for games, with much less competition. HP take 30% of any sales, as per Apple, so expanding your potential market costs you nothing (other than time to get the code tested on a native device or buying one from £20-£100). They are lovely machines with a fantastic OS. And you can code all on a pc and transfer directly to the machine(s).
Title: Re: Plebz (Windows Version)
Post by: spicypixel on 2011-Sep-29
Quote from: Ian Price on 2011-Sep-29
webOS (Palm Pre/Pre2/Pre3 and TouchPad) are phone and tablet solutions now owned by HP.

The native resolution of Pre/Pre2 is 480x320 - the same as iPod Touch/iPhone (non-retina). GLBasic apps also scale up automatically for the TouchPad (1024x768), but only if you state in the metadata "available for TouchPad" and not "Native to TouchPad" Developer accounts fo rthe HP machines are completely free and it's a really untapped market for games, with much less competition. HP take 30% of any sales, as per Apple, so expanding your potential market costs you nothing (other than time to get the code tested on a native device or buying one from £20-£100). They are lovely machines with a fantastic OS. And you can code all on a pc and transfer directly to the machine(s).

I am going to sign up for the HP developer programme :) As I haven't got a webOS enabled device can I install the sdk and test in an emulator or is installing the SDK uneccesary? I'm presuming I can find the metadata file easily enough from the GLB build to edit also. Thanks for the advice Ian ;)
Title: Re: Plebz (Windows Version)
Post by: monono on 2011-Sep-29
Really well done!
I would check while filling the field, that there are no matches right from the beginning. Feels like a bug, if you just have to drag a row and don´t move it and it still does find matches right then.
Title: Re: Plebz (Windows Version)
Post by: DmitryK on 2011-Sep-29
2 spicypixel
"You may have dragged a row or column and not clicked on the character that you intended to be cleared. This does allow the player to move characters into positions to score greater combos without clearing them from the level if  you choose another character to use for movement (TIP)"

yea, I see, but sometimes characters which must be cleared aren't cleared. maybe a problem in not precise positioning ? dont know
Title: Re: Plebz (Windows Version)
Post by: bigsofty on 2011-Sep-29
This looks really professional, well done!  :good:
Title: Re: Plebz (Windows Version)
Post by: Nathan on 2011-Sep-29
Just played it now, really enjoyed it. 
Title: Re: Plebz (Windows Version)
Post by: BdR on 2011-Oct-07
The drop box link doesn't seem to work at the moment..

But looking at the screenshots, the graphics look very good. It looks pretty detailed stuff, especially the titlelogo and characters and the yellow font, how did you create it?
Title: Re: Plebz (Windows Version)
Post by: spicypixel on 2011-Oct-07
Quote from: BdR on 2011-Oct-07
The drop box link doesn't seem to work at the moment..

But looking at the screenshots, the graphics look very good. It looks pretty detailed stuff, especially the titlelogo and characters and the yellow font, how did you create it?

I create all my graphics using Cosmigo's Promotion, it's a Windows version (with extras) of the classic DPaint bitmap package for the Amiga :) I use photoshop for piecing it all together and adding fluff lol. The link has been updated for the download, it does say Beta during install but it is the final Windows version. Thanks for the comments about the graphics, hope you enjoy the game :-D