Damm...
HP has rejected me 2 apps I sent them because bad screen issues. I don¡t know wich GLBasic version was compiled with, but I have the upload date... (and I was using always the latest):
QuoteApp 1: 15-9-11, MAGIC COIN BOX
* Required: On the TouchPad, the app does not properly render. Instead, a bunch of garbage is rendered on three quarters of the screen. Please see the attached screen shot.
This app make use of polyvector to zoom-up the app to fill the entire touch pad screen. I have to check it on Pre2 tonite, as I dont remember right now.
QuoteApp 2: 16-9-11, Glowing Sky
Required: Application does not fill the entire screen. The left side of the screen has an inch gap where nothing appears. Occasionally if the user drags their finger there they will see something move into this area or beyond on the other side. Please see screen shots for example.
If I remember correctly, there is nothing strange in this app, just drawsprites. The only thing I made was setrotate 2 to rotate 180º has TP screen was rotated.
If you need the sources, just let me know.
(How is the Pixi going?)
Did you state that they were native TouchPad apps (rather than available for TP)? I presume this is necessary, as otherwise HP add code to the app to allow it to be displayed at full screen. I am presuming you tried to make the app run on Pre and TouchPad - I suspect that the additional code buggers up the TP stuff.
On the upload stuff, I marked everything but Pixi on both, available and "for..."
Should I do 1 app for TP and other for PREs?
QuoteShould I do 1 app for TP and other for PREs?
I can't say for sure, but it looks like you might have to.
Ian, is still the display on TP reversed? (I mean, with today's update)
I've only just downloaded the update. Will try it tonight - off to work soon.
Just tried it - yes, TP is still upside down. No big deal with SETORIENTATION 3 though.
still upside down? Orientation 3 is... landscape?
There's no "up" or "down" in landscape mode, is there?
Both games are portrait.
And portrait games shows up/down in TouchPad.
Well, you've seen my game Gernot! I use SETORIENTATION 3 at the start of the code and it's definitely portrait and the right way up.
I go insane. I checked and fixed that. Can you post what your console prints, then?
Is the screen thing fixed?
Some users are complaining about the screen of THE LAST ANGEL been upside/downside, and I dont really know if it is just the display or everything.
I mean, is mouse coordinates rotated also? Are my buttons (or really, the sensitive zone of them) rotated also? I use somekind of boxcollision (mousex,mousey) to check them.
If the app is portrait, should I use setorientation 2 or 3?
Also someone said me this, I do not fully understand:
Quotekeep in mind the icon shrinks down to half size once installed on the TP as well.
[attachment deleted by admin]
I've not sent an app to HP, but from my own tests (which I sent to Gernot with no obvious problems reported), the orientation is still off and I needed to use "SETORIENTATION 3" to ensure my portrait app ran with the HOME button at the bottom (as it should be) - I can't remember if I set the properties to 1024x768 or 768x1024, but IIRC I did try both and it made no difference). Mouse clicks and everything else was fine - don't know about your "zone" commands as I use my own methods of detecting mouse event hits. I don't know about icon sizing - normal GLB apps icons are the same size on the TP as they are on the Pre (so is every other icon, even those specifically made for TP). I don't know if you can specify a larger icon for TP apps - I don't remember anyone mentioning larger icons being available on the TP. The icon used for the App Catalog isn't necessarily the same one used for the apps, so perhaps we cqan make the icon larger ourselves anyway. Dunno.
Mine runs upside down with 9998x9999. All clicks were fine. The only other issue I'm finding (assume still exists from 2 weeks ago when I last ran it) is that the GETJOYX command is giving the wrong results.
I haven't fully debugged it as I've been away, but on 3 iOS devices, an Android tablet, and a Pre2, the tilting action on my game works fine, but on the TP it is quite a bit different resulting in the device assuming full tilt in one direction, and about half tilt in the *same* direction when tilted the other way. So if you tilt all the way to the right it accepts it as fully turning right, but if tilt all the way to the left then it thinks it is turning a bit to the right. Eh?
Cheers
Gernot, my first impressions in the TP is that the portrait screens are not open as portrait but as landscape and rotated 90º, is this correct?
THE LAST ANGEL, when downloading, seems to turn portrait while downloading...
Also the joyx and joyy are switched.
Perhaps somewhere near this lies the problems with TP?
The accelerations are broken. I fixed it and will soon release an update.
What do you mean with the protrait/landscape?
It opens whatever you typed in the project/options box (landscape or portrait dimensions).
No, you are right, they open correctly.
But it looks like they are "internally" opened in landscape mode and rotated 90º when they are open in portrait.
If you look at my app THE LAST ANGEL, it opens in portrait, but when press "download" it flips to landscape and/or draw in portrait, as if the "rotator" has not enough free cpu time to keep it "rotated" while downloading. Not saying this "rotator" is GLB, perhaps is the WebOS itself...