At least it doesn't seem to be..
Sleep(500) on pc is noticeable.
On iPad it flies by...
IOS5 again that I am running or a bug?
It should have been fixed. What version of GLBasic are you using?
10.109
I am using sleep in a loop with drawing stuff to screen, show screen etc.
I just seems to work fine on the PC but all in a rush on the iPad.. The exact same code is definitely running much much faster on the iPad..
Surely with delays in SLEEP it should run at the same value. I am using LIMITFPS 20 on both codebases as well..