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Main forum => GLBasic - en => Topic started by: ampos on 2011-Aug-26

Title: Compiling for Android
Post by: ampos on 2011-Aug-26
When compiling for Android, I got this msg:

QuoteWordcount:41 commands
compile+link:
BUILDSRIPT
BUILD STAGE 1: Compile and pack
     [echo] Creating output directories if needed...
     [echo] Compiling aidl files into Java classes...
     [echo] Compiling RenderScript files into Java classes and RenderScript bytecode...
     [echo] Generating R.java / Manifest.java from the resources...
    [javac] D:\Programas\GLBasic\Compiler\platform\android\android-sdk-windows\tools\ant\main_rules.xml:384: warning: 'includeantruntime' was not set, defaulting to build.sysclasspath=last; set to false for repeatable builds
     [echo] Converting compiled files and external libraries into D:\Programas\GLBasic\Proyectos\Test1\distribute\Android\bin\classes.dex...
     [echo] Packaging resources
     [echo] No key.store and key.alias properties found in build.properties.
     [echo] Please sign D:\Programas\GLBasic\Proyectos\Test1\distribute\Android\bin\glbasic-unsigned.apk manually
     [echo] and run zipalign from the Android SDK tools.

BUILD SUCCESSFUL
Total time: 7 seconds
BUILD STAGE 2: Install on device
     [echo] Creating output directories if needed...
     [echo] Compiling aidl files into Java classes...
     [echo] Compiling RenderScript files into Java classes and RenderScript bytecode...
     [echo] Generating R.java / Manifest.java from the resources...
    [javac] D:\Programas\GLBasic\Compiler\platform\android\android-sdk-windows\tools\ant\main_rules.xml:384: warning: 'includeantruntime' was not set, defaulting to build.sysclasspath=last; set to false for repeatable builds
     [echo] Converting compiled files and external libraries into D:\Programas\GLBasic\Proyectos\Test1\distribute\Android\bin\classes.dex...
     [echo] Packaging resources
     [echo] Running zip align on final apk...
     [echo] Debug Package: D:\Programas\GLBasic\Proyectos\Test1\distribute\Android\bin\glbasic-debug.apk
     [echo] Installing D:\Programas\GLBasic\Proyectos\Test1\distribute\Android\bin\glbasic-debug.apk onto default emulator or device...

BUILD FAILED
D:\Programas\GLBasic\Compiler\platform\android\android-sdk-windows\tools\ant\main_rules.xml:653: The following error occurred while executing this line:
D:\Programas\GLBasic\Compiler\platform\android\android-sdk-windows\tools\ant\main_rules.xml:271: exec returned: 1

Total time: 11 seconds
Android=D:\Programas\GLBasic\Proyectos\Test1\distribute\Android
success
_______________________________________
*** Finished ***
Elapsed: 25.2 sec. Time: 01:11
Build: 1 succeeded.
Title: Re: Compiling for Android
Post by: MrTAToad on 2011-Aug-26
It doesn't matter if the second stage fails, especially if you have no device attached
Title: Re: Compiling for Android
Post by: ampos on 2011-Aug-26
It is driving me crazy...

I can install&run on the SDK emulator, but when I compile to the real device, I get this error.

(Of course, the device is attached).

It doesnt matter if DEVELOPMENT USB is ON or OFF on Android.
Title: Re: Compiling for Android
Post by: trucidare on 2011-Aug-26
you need the drivers for your device - check if its working with going to the adb.exe and type in a shell dab devices is your is listed you can run on it. its not glbasic magic its windows
Title: Re: Compiling for Android
Post by: Moebius on 2011-Aug-26
If you have installed the drivers, try running "adb usb" from the command line to ensure it's connected to your phone, then compile.
Title: Re: Compiling for Android
Post by: ampos on 2011-Aug-26
My device has no drivers, and in the "hardware administrator" (sorry, my win is in spanish) I have a ANDROID device with a yellow warning signal.

ADB devices & adv usb says "no android device conected"

My device is a COBY KYROS 7024

http://www.cobyusa.com/?p=prod&prod_num_id=10574&pcat_id=1013
Title: Re: Compiling for Android
Post by: okee on 2011-Aug-26
Don't know if it'll work but try installing PDANet
http://www.junefabrics.com/index.php

And it should install the drivers for your tablet
during the install process.


okee
Title: Re: Compiling for Android
Post by: Crivens on 2011-Aug-26
Yeah, that's what I did.

So first I did the JAVA steps. Then I installed PDANet. Then I restarted GLB because it won't detect the JAVA_HOME variable. Then it got past that error and got the same error as ampos.

Then I restarted the whole PC and it now works perfectly! :)

Cheers
Title: Re: Compiling for Android
Post by: ampos on 2011-Aug-27
It works now!!!!

:nw: