Bit tired of doing only iPhone stuff, so going to dedicate some time to PC, where you can actually see 1024 by 768 screens, NICE!.
Well wanted for you guys to see a game I started some time ago, been working at it from time to time.
Thanks for your time.
Official Page:
http://www.joepitto.comuf.com (http://www.joepitto.comuf.com)
Well done!! Are you doing programming and graphics by yourself?
Really good! Respect. :nw:
That looks lovely that does =D
Thanks for comments guys, appreciated. Ye all code and graphics by me :)
The PC could do with a good platformer!
like your pink adipositas helicopter bunny =D
Hi
Funny-Bunny. :) It looks very good. Your work is first-class...
But is your game written in GLBasic? =D
I found these information on your website:
------------------------------------------
Requirements:
DirectX 7 or higher
DirectX compatible graphics card
DirectX compatible sound card
------------------------------------------
I'm a bit confused. GLBasic and DirectX? =D
Cheers
Hi thanks for great feedback. No game was coded many moons ago in blitz, but I never finished it. Many people who had seen the early stages told me I was silly to leave the game undone, so I finally finished it:)
Thanks
If its not written in GLBasic, this forum is the wrong place to announce it...
Quote from: MrTAToad on 2011-Aug-14
If its not written in GLBasic, this forum is the wrong place to announce it...
Why? Is it not allowed to share some work you've done, with the people you communicate with every day, who loves games just like yourself?
...perhaps he
should have mentioned that he wasn't using GLB, but personally I don't see a problem in posting it.
Hey all.
I don't think I should post elsewhere when I am just announcing a 'GAME' not what I used and so on.
I never stated which language I used, what paint programs I used etc.
Bumblebee asked which is why I mentioned the language, would have been rude if I just didn't answer him right?
This category is Announcements and I am announcing something.
Please lets stay on topic, which is the Fluffy game.
I hate opening a post like this and end up talking about something completely irrelevant.
Thanks all for your time
Kinds Regards
-Joe
QuoteI don't think I should post elsewhere when I am just announcing a 'GAME' not what I used and so on.
Hmmm. I agree with MrTaToad here - the original post was put in the "Announcements" forum. It is presumed that any game mentioned in the Announcements forum is coded in GLBasic. This game would have been better discussed in the "Off Topic" forum, which clearly states "Write about non-GLBasic stuff."
Of course the fact that it's not coded in GLB doesn't detract from how good it looks, but it is a bit of a misrepresentation by not mentioning the fact.
Anyway, to prevent further confusion, I have moved this topic to the "Off Topic" forum.
I think Announcements should be just for GLBasic programs - and perhaps the very occasional one here if discreetly posted - Ian did remove a BM program a short while ago, don't forget :)
Did I? I can't remember that. At least I'm consistent! :P
Quote from: Ian Price on 2011-Aug-15
Did I? I can't remember that. At least I'm consistent! :P
I can remember that... the game is mine =D
BTW, good game, Omadan.
Languages aside, this is is very impressive IMHO, nice platform engine and very nice animation, well done! :good:
Thanks for comments.
They just got in contact with me and my game is now for sale and included in their featured list:
http://beta.indievania.com/games/fluffy-enchanted-land (http://beta.indievania.com/games/fluffy-enchanted-land)
Cool. Let us know how it does :)
Quote from: Omadan on 2011-Aug-15
Thanks for comments.
They just got in contact with me and my game is now for sale and included in their featured list:
http://beta.indievania.com/games/fluffy-enchanted-land (http://beta.indievania.com/games/fluffy-enchanted-land)
Hey good luck!
I've put my game there, too!
Como mola!!! :enc: :enc:
It´s very cool, the graphics are really nice.
Very good Work!!!.
midi music is a area that should been avoid today because its fell to much 90'er today. if you want small filesize I would prefer modules using fmod or bass.
The choiced music is really nice throught with a good quality. But not all have such a good quality midi instruments on thier soundcard.
Wow, the graphics are very good quality, I think it's much better looking than your other game "Scratchys Mission".
I also want to do a platformer game and I was wondering.. what is the most efficient way to draw the background and foreground tile layers? Or do you just redraw all tiles (first background then foreground) 60 frames per second? Or do you also do some speed optimization, and if so what?
Thanks all for your kind comments. Just arrived from Holiday.
BDR: Forget about using a tiled system, divide everything into layers and store each particular layer in a type.
Then just iterate through every layer and render them.
With just a minimum of layers you can achieve impressive results and no sacrifice in speed. Optimization will come later. Just do everything slowly and test everytime you make major changes to the map and game editor in order to track fps slowdown immediately. When checking for collisions for example just check for colls when 2 objects are actually next to each other. Collisions are very CPU intense as behind the scenes GLBASIC is checking pixel by pixel. This saves a lot CPU/speed and balances the workload when you have objects everywhere :P
There are 1001 things to consider as you will notice when you venture on your platform creation :P
Im here to help whenever you need ofcourse.
Oh and don't forget design a good soild map editor is a must.
Good luck mate.