I qualified for the HP TouchPad Loaner Program, so I should receive next week.
The loan period is 60 days and then I will have the option to purchase with a 10% discount.
Cool. =D
I've not heard anything at all :(
No, me neither :(
Is that still only in US/Canada? And what does it take to qualify?
Cheers
The free device/discount/loaner is apparently available in every region (or will be at some point), although from reading responses on the Dev forum, it looks like only US devs are getting any reply so far.
And what does it take to qualify?
Cheers
Apply (via the HP Dev site) and cross your fingers, toes and sacrifice your first born. Or something like that.
See here - https://developer.palm.com/content/resources/develop/developer_device_program.html
Guess who I heard (well, read) from, a few minutes ago :)
That's great :)
Discount or free TouchPad?
I haven't heard a peep from them since I wrote them the first time a couple of months ago.
It sounded promising, as they wanted to know if I could to port some of my earlier games for their new platforms (ei. the Touchpad & Veer), but like I said - not a peep since then.
-and my personal stance on that is: their loss. Some people are not too proud to beg...but I am. :glare:
...and since I've bought an iPad 2 in the meantime I can't be "inspired" by a measly 10% discount either. ;)
Too bad. I'd love to get my hands on their Touchpad. ;)
Only a discount unfortunately - 25% off...
Quote from: Crivens on 2011-Jul-28
And what does it take to qualify?
Cheers
At this time only US and Canada Qualify and you need at least one app in the HP App Catalog.
https://developer.palm.com/content/community/hp_webos_developer_benefits.html (https://developer.palm.com/content/community/hp_webos_developer_benefits.html)
Also you can get up to 2 loaner TouchPad's.
Can we develop for this Device with Glbasic?
Yes. I've already got something running on a TouchPad.
Is it native resolution or is it a Pre 2 resolution scaled up ?
Good point. If it scales up ok then can we confidently put the tablet down as compatible when releasing an app? And if so then this probably runs fine on the pre3.
Cheers
There shouldn't be any problem with scaling up. I have had a problem calling the PDF Reader on a Tablet (for some reason passing the full path to my document didn't work), but once I get one (hopefully), it should be easy enough to fix...
Fullscreen - 1024x768.
Make sure you use the JSON addition - "uiRevision": 2
This is according to a tester with a TP.
will it run with that UI-thing on an older device?
.. nvm - I can test that myself. Doh!
Quotewill it run with that UI-thing on an older device?
.. nvm - I can test that myself. Doh!
:D
OK; I got the bug for the Palm Pixi solved. It does not crash anymore.
However, I don't seem to be able to update a texture with GRABSPRITE or even USESCREEN more than once per showscreen. It's deffo a driver bug.
So, if you want the pixi, DON'T USE GRABSPRITE so far. Use CREATESCREEN instead and if you need to update the screen more than once/frame, you need a separate screen for each update. (I used 2 for my froggled game).
Update ahead.
Awesome Kitty =D