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Main forum => GLBasic - en => Topic started by: jtassinari on 2011-May-11

Title: newton in xcode
Post by: jtassinari on 2011-May-11
Hi there,

I was reading around about the newton lib. As I'm planning to include it in a iphone develop.
Is the library distributed in the source code usable in the xcode as a lib, .h or dll?
Is there any sample project to study?

thanks indeed,
cheers,

jTassinari
Title: Re: newton in xcode
Post by: Kitty Hello on 2011-May-11
Newton is Win/Linux/Mac only. Tested on Win32 only!

For iPhone you might want the 2D pysics engine "Box2D" - search the forums.
Title: Re: newton in xcode
Post by: jtassinari on 2011-May-11
Thanks Kitty,

i'll look for it.
But i wander, is there nothing running 3d phisic?
Do you think it's possible to improve/access the bullet-physics (http://bulletphysics.org/wordpress/). Not that i'm sure it can run on iOS, but could it be an alternative ot is it a waist of time?

cheers,

jTassinari
Title: Re: newton in xcode
Post by: Slydog on 2011-May-11
For 3D physics you could try Xors3D:
http://www.glbasic.com/forum/index.php?topic=5419.30;topicseen (http://www.glbasic.com/forum/index.php?topic=5419.30;topicseen)

Xors3D has a PC and iPhone implementation, but they are not exactly the same but close.
I'm not sure if anybody created a universal wrapper for both that detects what platform you are compiling on, but is conceivable.
And I think Xors3D isn't free, but is fairly cheap and may have a free version for trial usage.

Search these forums for both ixors3d (iphone) and xors3d (pc).
Title: Re: newton in xcode
Post by: jtassinari on 2011-May-11
Thanks Sly,

i'll give a look at it as well.
Quote--- HOPS---
got told from Xors3d team, about iXors3d "we have suspended sales of iXors3d sine die, so you can't buy it now"
Cheers,

jTassinari
Title: Re: newton in xcode
Post by: bigsofty on 2011-May-12
I am not updating the ixors header at the moment, some updates on IXors, accidentally knocked out the hack I was using to get the ixors GLES rendering context into GLB.