I received and email from HP today:
Hey Mike-
I just wanted to check in to see if you had any plans to port HTD Baseball to the upcoming HP TouchPad. I look forward to hearing from you soon.
Cheers,
Worldwide Developer Relations, HP webOS
So my question is will GLBasic work with the HP Touchpad with screen resolution 768x1024?
HP Touchpad specs:
http://www.palm.com/us/products/pads/touchpad/index.html (http://www.palm.com/us/products/pads/touchpad/index.html)
Type that into the resolutions box and "try" it. I'm sure it works. The problem is - I have no device :(
Just email them with "I will port it if you sent me a free device".
Worth a try... :D
Quote from: ampos on 2011-May-05
Just email them with "I will port it if you sent me a free device".
Worth a try... :D
Indeed! Looks like they're starting a new promotion soon! Got this from palm yesterday:
...We are now getting ready to focus on our next promotion which should be announced shortly. Once I get you qualified I can get you on the list for this promotion. Please send me an email and let me know if you would like to be included for our next promotion.
I replied to the email. Asked if they were going to have a developer device program
like the Palm Pre 2.
Palm told me, that they will not have a developer device program for the touchpad. :(
Shame...
If they have a working Emulator, I'm fine, too.
I am really interested in this too. HP got in contact with me upon my Poker release.
I can understand why a manufacturer wont offer free devices to developers, as its hard to determine who won't abuse this.
But, they should definitely give them free to companies developing programming languages / tools for use by other developers!
So, of everybody here, Gernot should qualify for one, as he can make GLBasic compatible for it, for the rest of us to benefit, including the manufacturer.
Indeed!
Standard Pre programs should work on the Tablet with no changes...
The reply I got from them when I wrote was;
QuoteWould you be able to port any of these games to one of our future devices like the Veer, Pre 3 or the TouchPad?
...I never heard a peep after replying, but perhaps something is happening soon anyway?
I gotta say, though, that with the problems other GLB users has had with WebOS so far, I'm happy I haven't been in a position where I'd comitted to deliver something. ;)
It was only one thing - but rather important :)
The only problem I had with WebOS was from Palm Pixi owners - no problems with Palm Pre at all. Just ignore them and everything's fine :P
I just set mine to Palm Pre, so that Pixi users know not to try it :)
I didn't see the Pixi tickbox. And it took over a week (plus a holiday) to get Palm to update it.
Is Spots on the App Catalog yet? Last time I checked it wasn't available. Just checked again now and I still can't see it. There is another game called Spots though.
How can I leave feedback for it?
No, it wont be in the store until after my current ones have been accepted, which they should be some time next week...
Yeah, I've just replied to your other Spots specific post.
Quote from: Ian Price on 2011-May-06
The only problem I had with WebOS was from Palm Pixi owners - no problems with Palm Pre at all. Just ignore them and everything's fine :P
Yes, don't select pixi and don't use transparency spites with collisions on pre 1.4.5 and you should be o.k. If you do use transparency sprites, use BOXCOLL for collisions.
http://www.glbasic.com/forum/index.php?topic=6148.0 (http://www.glbasic.com/forum/index.php?topic=6148.0)
I was contacted by the UK distributor of the SL8:
http://www.zoostorm.com/News/5-zoostorm-launch-the-sl8-tablet-netbook.aspx
they are interested in deploying their device to the healthcare market & want to pre load medical software, including my VCL. They sent me one, but the GLB testing has not gone well- the touch interface (which is emulated via the mouse in the PC version) does not work at all, and swipes (i.e. mouse movements) result on random model movements, which is all a bit strange because the SL8's touch interface just replicates mouse functionality. As its running Windows7 I dont really understand how or where the 'mouse layer' is getting lost, but it shows the importance of testing on an actual device!
Anyway, the original Blitz3D version works fine so we have had to go back to that & make it completely mouse driven.
Please try SYSTEMPOINTER TRUE in your test. I will fix that in the next update.