Is there a simple way to take a 1024x768 sprite, rotate it by 90 degrees and resize to 320 x 480 (or 640 x 960)?
rotozoomsprite will only let you resize as a percentage of the original and the aspect is not the same for both x and y.
Is the only way to do it is to draw the rotated sprite to a back buffer screen, take that sprite and use zoomsprite to resize it down to the correct size?
thanks
Gary
Without using grab sprite, here's one simple process:
Create the new sprite with a new screen buffer of size 768x1024.
Draw a rotated sprite (1024x768).
Create another sprite with a new screen buffer of size 320x480.
Stretch draw the first buffer on to that.
Draw second buffer to screen.
Try polyvector to draw the sprite