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Main forum => GLBasic - en => Topic started by: quangdx on 2011-Apr-24

Title: Windows/OSX equivalent of iAds
Post by: quangdx on 2011-Apr-24
My first GLBasic game is coming nearer to completion finally,
it's not the first game I've started writing in GLBasic, just the first one nearing completion,
I want to release this one for free on iOS, Windows and OSX,
I've had a look at implementing iAds, hopefully I can use the work Trucidare and Matchy have done in that area.

But my question is,
does anyone know if I can embed ads into the Windows and OSX versions,
sorta like Flash games I guess, so that I can make a little bit of money from views and click throughs.

cheers,
Quang
Title: Re: Windows/OSX equivalent of iAds
Post by: MrTAToad on 2011-Apr-25
Doesn't seem to be mentioned anywhere, so I suspect no-one has done it...

Dont think it would be too popular either.

The simple way, to do it however would be to call a website, which would return a PNG/BMP file and which would be stored in a temporary file.  You could then create a sprite from said graphic and plonk it on your screen.

The only problem is that you wouldn't get any money for it...
Title: Re: Windows/OSX equivalent of iAds
Post by: matchy on 2011-Apr-25
General all that is needed for ad banners in a Windows app is a browser control with JavaScript.
Title: Re: Windows/OSX equivalent of iAds
Post by: ampos on 2011-Apr-25
Has anyone checked Google's AdMob documentation?