I was doing some lookup on this but maybe Kitty and Tru have already looked at this. http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TechniquesForWorkingWithTextureData/TechniquesForWorkingWithTextureData.html
PowerVR for Graphics. Would this possibly help with the memory usage on the iPhone/iPad cutting down the size of the graphics?
No real use. The quality is quite bad and you loose alpha channels.
Ok, just checking. Thanks for the heads up.