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Main forum => GLBasic - en => Topic started by: XanthorXIII on 2011-Apr-12

Title: PowerVR Compression
Post by: XanthorXIII on 2011-Apr-12
I was doing some lookup on this but maybe Kitty and Tru have already looked at this. http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TechniquesForWorkingWithTextureData/TechniquesForWorkingWithTextureData.html

PowerVR for Graphics. Would this possibly help with the memory usage on the iPhone/iPad cutting down the size of the graphics?
Title: Re: PowerVR Compression
Post by: Kitty Hello on 2011-Apr-12
No real use. The quality is quite bad and you loose alpha channels.
Title: Re: PowerVR Compression
Post by: XanthorXIII on 2011-Apr-12
Ok, just checking. Thanks for the heads up.